Struct hydrate_pipeline::BuildInfo
source · pub struct BuildInfo {
pub path_reference_overrides: HashMap<CanonicalPathReference, AssetId, RandomState>,
}
Expand description
Affects how we build the file. However most of the time use asset properties instead. The only things in here should be system-level configuration that is relevant to any asset type
Fields§
§path_reference_overrides: HashMap<CanonicalPathReference, AssetId, RandomState>
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for BuildInfo
impl Send for BuildInfo
impl Sync for BuildInfo
impl Unpin for BuildInfo
impl UnwindSafe for BuildInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more