pub trait DataSource {
// Required methods
fn load_from_storage(
&mut self,
project_config: &HydrateProjectConfiguration,
edit_context: &mut EditContext,
import_job_to_queue: &mut ImportJobToQueue,
);
fn flush_to_storage(&mut self, edit_context: &mut EditContext);
fn is_generated_asset(&self, asset_id: AssetId) -> bool;
fn persist_generated_asset(
&mut self,
edit_context: &mut EditContext,
asset_id: AssetId,
);
fn edit_context_has_unsaved_changes(
&self,
edit_context: &EditContext,
) -> bool;
fn append_pending_file_operations(
&self,
edit_context: &EditContext,
pending_file_operations: &mut PendingFileOperations,
);
}Required Methods§
fn load_from_storage( &mut self, project_config: &HydrateProjectConfiguration, edit_context: &mut EditContext, import_job_to_queue: &mut ImportJobToQueue, )
fn flush_to_storage(&mut self, edit_context: &mut EditContext)
fn is_generated_asset(&self, asset_id: AssetId) -> bool
fn persist_generated_asset( &mut self, edit_context: &mut EditContext, asset_id: AssetId, )
fn edit_context_has_unsaved_changes(&self, edit_context: &EditContext) -> bool
fn append_pending_file_operations( &self, edit_context: &EditContext, pending_file_operations: &mut PendingFileOperations, )
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".