UIAction

Enum UIAction 

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pub enum UIAction {
Show 38 variants TryBeginModalAction(Box<dyn ModalAction>), EditContext(&'static str, Box<dyn FnOnce(&mut EditContext) -> DataSetResult<EndContextBehavior>>), Undo, Redo, SaveAll, RevertAll, RevertAllNoConfirm, Quit, QuitNoConfirm, PersistAssets(Vec<AssetId>), BuildAll, ReimportAndRebuild(Vec<AssetId>), ForceRebuild(Vec<AssetId>), ShowAssetInAssetGallery(AssetId), MoveAssets(Vec<AssetId>, AssetLocation), MoveOrRename(Vec<AssetId>, Option<AssetName>, AssetLocation), NewAsset(AssetName, AssetLocation, SchemaRecord, Option<AssetId>), DuplicateAssets(Vec<AssetId>), DeleteAssets(Vec<AssetId>), SetProperty(Vec<AssetId>, PropertyPath, Option<Value>, EndContextBehavior), ClearPropertiesForRecord(Vec<AssetId>, PropertyPath, SchemaFingerprint), CommitPendingUndoContext, ApplyPropertyOverrideToPrototype(Vec<AssetId>, PropertyPath), ApplyPropertyOverrideToPrototypeForRecord(Vec<AssetId>, PropertyPath, SchemaFingerprint), ApplyResolvedPropertyToAllSelected(AssetId, Vec<AssetId>, PropertyPath), ApplyResolvedPropertyToAllSelectedForRecord(AssetId, Vec<AssetId>, PropertyPath, SchemaFingerprint), SetNullOverride(Vec<AssetId>, PropertyPath, NullOverride), AddDynamicArrayEntry(AssetId, PropertyPath), AddMapEntry(AssetId, PropertyPath), RemoveDynamicArrayEntry(AssetId, PropertyPath, Uuid), RemoveMapEntry(AssetId, PropertyPath, Uuid), MoveDynamicArrayEntryUp(AssetId, PropertyPath, Uuid), MoveDynamicArrayEntryDown(AssetId, PropertyPath, Uuid), MoveStaticArrayOverrideUp(Vec<AssetId>, PropertyPath, usize), MoveStaticArrayOverrideDown(Vec<AssetId>, PropertyPath, usize), OverrideWithDefault(Vec<AssetId>, PropertyPath), SetOverrideBehavior(Vec<AssetId>, PropertyPath, OverrideBehavior), ToggleSelectAllAssetGallery,
}

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TryBeginModalAction(Box<dyn ModalAction>)

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EditContext(&'static str, Box<dyn FnOnce(&mut EditContext) -> DataSetResult<EndContextBehavior>>)

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Undo

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Redo

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SaveAll

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RevertAll

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RevertAllNoConfirm

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Quit

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QuitNoConfirm

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PersistAssets(Vec<AssetId>)

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BuildAll

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ReimportAndRebuild(Vec<AssetId>)

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ForceRebuild(Vec<AssetId>)

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ShowAssetInAssetGallery(AssetId)

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MoveAssets(Vec<AssetId>, AssetLocation)

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MoveOrRename(Vec<AssetId>, Option<AssetName>, AssetLocation)

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NewAsset(AssetName, AssetLocation, SchemaRecord, Option<AssetId>)

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DuplicateAssets(Vec<AssetId>)

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DeleteAssets(Vec<AssetId>)

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SetProperty(Vec<AssetId>, PropertyPath, Option<Value>, EndContextBehavior)

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ClearPropertiesForRecord(Vec<AssetId>, PropertyPath, SchemaFingerprint)

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CommitPendingUndoContext

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ApplyPropertyOverrideToPrototype(Vec<AssetId>, PropertyPath)

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ApplyPropertyOverrideToPrototypeForRecord(Vec<AssetId>, PropertyPath, SchemaFingerprint)

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ApplyResolvedPropertyToAllSelected(AssetId, Vec<AssetId>, PropertyPath)

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ApplyResolvedPropertyToAllSelectedForRecord(AssetId, Vec<AssetId>, PropertyPath, SchemaFingerprint)

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SetNullOverride(Vec<AssetId>, PropertyPath, NullOverride)

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AddDynamicArrayEntry(AssetId, PropertyPath)

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AddMapEntry(AssetId, PropertyPath)

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RemoveDynamicArrayEntry(AssetId, PropertyPath, Uuid)

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RemoveMapEntry(AssetId, PropertyPath, Uuid)

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MoveDynamicArrayEntryUp(AssetId, PropertyPath, Uuid)

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MoveDynamicArrayEntryDown(AssetId, PropertyPath, Uuid)

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MoveStaticArrayOverrideUp(Vec<AssetId>, PropertyPath, usize)

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MoveStaticArrayOverrideDown(Vec<AssetId>, PropertyPath, usize)

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OverrideWithDefault(Vec<AssetId>, PropertyPath)

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SetOverrideBehavior(Vec<AssetId>, PropertyPath, OverrideBehavior)

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ToggleSelectAllAssetGallery

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fn type_id(&self) -> TypeId

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref<'a>(ptr: usize) -> &'a T

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unsafe fn drop(ptr: usize)

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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