SkyState

Struct SkyState 

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pub struct SkyState { /* private fields */ }
Expand description

The state of the sky model. Ideally, you should keep the state around as long as any of the SkyParams parameters don’t change. If any parameters change, you must re-create the SkyState object.

Note: if you are planning to run the model in a shader, you only need to translate SkyState::radiance into shader code. The rest can be executed on the CPU. You grab the raw parameters using SkyState::raw and upload the 30 f32s to the GPU in a uniform buffer, for example.

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impl SkyState

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pub fn new(sky_params: &SkyParams) -> Result<Self, Error>

Creates SkyState.

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Can fail if any of the parameters are out of range.

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pub fn radiance(&self, theta: f32, gamma: f32, channel: Channel) -> f32

Evaluates incoming radiance for a given channel. See the figure on how theta and gamma are defined.

Coordinate system of the sky model

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pub fn raw(&self) -> ([f32; 27], [f32; 3])

Returns the internal state. Used when SkyState::radiance is implemented and executed externally, for example as a GPU shader.

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impl Clone for SkyState

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fn clone(&self) -> SkyState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SkyState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for SkyState

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fn eq(&self, other: &SkyState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SkyState

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impl StructuralPartialEq for SkyState

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.