Interactable

Struct Interactable 

Source
pub struct Interactable {
    pub element: Box<dyn UiElement>,
    pub event: InteractableEvent,
    pub signal: SignalTrigger,
}
Available on crate feature el_interactable only.
Expand description

Wrapper that allows adding click and hover events to any element

Fields§

§element: Box<dyn UiElement>

The wrapped element that will be interactable

§event: InteractableEvent

Event to listen for

§signal: SignalTrigger

Signal that will be called if the element was clicked in the current frame

Implementations§

Source§

impl Interactable

Source

pub fn new<S: Signal, F: Fn() -> S + 'static>( element: Box<dyn UiElement>, event: InteractableEvent, signal: F, ) -> Self

Trait Implementations§

Source§

impl UiElement for Interactable

Source§

fn name(&self) -> &'static str

Get the name of the element (in lower case) Read more
Source§

fn size(&self) -> Option<Size2d>

Get the requested UiElement size Read more
Source§

fn measure(&self, ctx: MeasureContext<'_>) -> Response

Measure step, guaranteed to be called before the process step
May be called multiple times per single frame, so it should not contain any expensive calls
This function may not mutate any state.\ Read more
Source§

fn process(&self, ctx: ProcessContext<'_>)

Process step, guaranteed to be called after the measure step
You should process the user inputs and render the element here.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> ElementInteractableExt for T
where T: UiElement + 'static,

Source§

fn into_interactable<S, F>( self, event: InteractableEvent, signal: F, ) -> Interactable
where S: Signal, F: Fn() -> S + 'static,

Available on crate feature el_interactable only.
Wrap the element in an Interactable that will call the given signal when the specified event occurs
Source§

fn on_click<S, F>(self, signal: F) -> Interactable
where S: Signal, F: Fn() -> S + 'static,

Available on crate feature el_interactable only.
Wrap the element in an Interactable that will call the given signal when clicked
Source§

fn on_hover<S, F>(self, signal: F) -> Interactable
where S: Signal, F: Fn() -> S + 'static,

Available on crate feature el_interactable only.
Wrap the element in an Interactable that will call the given signal continuously while hovered
Source§

fn on_active<S, F>(self, signal: F) -> Interactable
where S: Signal, F: Fn() -> S + 'static,

Available on crate feature el_interactable only.
Wrap the element in an Interactable that will call the given signal continuously while active
Source§

impl<T> ElementTransformExt for T
where T: UiElement + 'static,

Source§

fn transform(self) -> Transformer

Available on crate feature el_transformer only.
Wrap the element in a Transformer Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> UiElementExt for T
where T: UiElement + 'static,

Source§

fn add_child(self, ui: &mut ElementList)

Add element as a child/nested element.
Source§

fn add_root(self, ui: &mut UiInstance, rect: impl Into<Rect>)

Add element as a ui root.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V