FrameView

Struct FrameView 

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pub struct FrameView {
    pub size: Size2d,
    pub frame: Box<dyn Frame>,
}
Available on crate feature el_frame_view only.
Expand description

Simple rectangle that displays the specified frame

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§size: Size2d

Size of the rectangle

§frame: Box<dyn Frame>

Frame

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impl FrameView

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pub fn with_size(self, value: impl Into<Size2d>) -> Self

Sets the size field of this struct.

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impl FrameView

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pub fn new(frame: impl Frame + 'static) -> Self

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pub fn with_frame(self, frame: impl Frame + 'static) -> Self

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impl Default for FrameView

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl UiElement for FrameView

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fn name(&self) -> &'static str

Get the name of the element (in lower case) Read more
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fn size(&self) -> Option<Size2d>

Get the requested UiElement size Read more
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fn measure(&self, ctx: MeasureContext<'_>) -> Response

Measure step, guaranteed to be called before the process step
May be called multiple times per single frame, so it should not contain any expensive calls
This function may not mutate any state.\ Read more
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fn process(&self, ctx: ProcessContext<'_>)

Process step, guaranteed to be called after the measure step
You should process the user inputs and render the element here.

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> ElementInteractableExt for T
where T: UiElement + 'static,

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fn into_interactable<S, F>( self, event: InteractableEvent, signal: F, ) -> Interactable
where S: Signal, F: Fn() -> S + 'static,

Available on crate feature el_interactable only.
Wrap the element in an Interactable that will call the given signal when the specified event occurs
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fn on_click<S, F>(self, signal: F) -> Interactable
where S: Signal, F: Fn() -> S + 'static,

Available on crate feature el_interactable only.
Wrap the element in an Interactable that will call the given signal when clicked
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fn on_hover<S, F>(self, signal: F) -> Interactable
where S: Signal, F: Fn() -> S + 'static,

Available on crate feature el_interactable only.
Wrap the element in an Interactable that will call the given signal continuously while hovered
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fn on_active<S, F>(self, signal: F) -> Interactable
where S: Signal, F: Fn() -> S + 'static,

Available on crate feature el_interactable only.
Wrap the element in an Interactable that will call the given signal continuously while active
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impl<T> ElementTransformExt for T
where T: UiElement + 'static,

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fn transform(self) -> Transformer

Available on crate feature el_transformer only.
Wrap the element in a Transformer Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> UiElementExt for T
where T: UiElement + 'static,

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fn add_child(self, ui: &mut ElementList)

Add element as a child/nested element.
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fn add_root(self, ui: &mut UiInstance, rect: impl Into<Rect>)

Add element as a ui root.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V