WgpuUiRenderer

Struct WgpuUiRenderer 

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pub struct WgpuUiRenderer {
    pub modified: bool,
    pub vertex_buffer: Buffer,
    pub index_buffer: Buffer,
    pub vertex_count: usize,
    pub index_count: usize,
    pub bind_group_layout: BindGroupLayout,
    pub bind_group: BindGroup,
    pub pipeline: RenderPipeline,
    pub texture: Texture,
    pub texture_view: TextureView,
    pub texture_sampler: Sampler,
}

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§modified: bool§vertex_buffer: Buffer§index_buffer: Buffer§vertex_count: usize§index_count: usize§bind_group_layout: BindGroupLayout§bind_group: BindGroup§pipeline: RenderPipeline§texture: Texture§texture_view: TextureView§texture_sampler: Sampler

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impl WgpuUiRenderer

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pub fn new(device: &Device, surface_format: TextureFormat) -> Self

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pub fn update( &mut self, instance: &UiInstance, queue: &Queue, device: &Device, resolution: Vec2, )

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pub fn draw(&self, encoder: &mut CommandEncoder, surface_view: &TextureView)

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