pub struct HuddleBehavior {
pub mdns: Toggle<Behaviour>,
pub identify: Behaviour,
pub ping: Behaviour,
pub gossipsub: Behaviour,
pub relay_client: Behaviour,
pub autonat_client: Behaviour,
pub autonat_server: Behaviour,
pub dcutr: Behaviour,
}Fields§
§mdns: Toggle<Behaviour>§identify: Behaviour§ping: Behaviour§gossipsub: Behaviour§relay_client: Behaviour§autonat_client: Behaviour§autonat_server: Behaviour§dcutr: BehaviourTrait Implementations§
Source§impl NetworkBehaviour for HuddleBehaviorwhere
Toggle<Behaviour>: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour: NetworkBehaviour,
HuddleBehaviorEvent: From<<Toggle<Behaviour> as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm>,
impl NetworkBehaviour for HuddleBehaviorwhere
Toggle<Behaviour>: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour: NetworkBehaviour,
HuddleBehaviorEvent: From<<Toggle<Behaviour> as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm>,
Source§type ConnectionHandler = ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<<Toggle<Behaviour<Tokio>> as NetworkBehaviour>::ConnectionHandler, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>
type ConnectionHandler = ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<<Toggle<Behaviour<Tokio>> as NetworkBehaviour>::ConnectionHandler, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>
Handler for all the protocols the network behaviour supports.
Source§type ToSwarm = HuddleBehaviorEvent
type ToSwarm = HuddleBehaviorEvent
Event generated by the
NetworkBehaviour and that the swarm will report back.Source§fn handle_pending_inbound_connection(
&mut self,
connection_id: ConnectionId,
local_addr: &Multiaddr,
remote_addr: &Multiaddr,
) -> Result<(), ConnectionDenied>
fn handle_pending_inbound_connection( &mut self, connection_id: ConnectionId, local_addr: &Multiaddr, remote_addr: &Multiaddr, ) -> Result<(), ConnectionDenied>
Callback that is invoked for every new inbound connection. Read more
Source§fn handle_established_inbound_connection(
&mut self,
connection_id: ConnectionId,
peer: PeerId,
local_addr: &Multiaddr,
remote_addr: &Multiaddr,
) -> Result<THandler<Self>, ConnectionDenied>
fn handle_established_inbound_connection( &mut self, connection_id: ConnectionId, peer: PeerId, local_addr: &Multiaddr, remote_addr: &Multiaddr, ) -> Result<THandler<Self>, ConnectionDenied>
Callback that is invoked for every established inbound connection. Read more
Source§fn handle_pending_outbound_connection(
&mut self,
connection_id: ConnectionId,
maybe_peer: Option<PeerId>,
addresses: &[Multiaddr],
effective_role: Endpoint,
) -> Result<Vec<Multiaddr>, ConnectionDenied>
fn handle_pending_outbound_connection( &mut self, connection_id: ConnectionId, maybe_peer: Option<PeerId>, addresses: &[Multiaddr], effective_role: Endpoint, ) -> Result<Vec<Multiaddr>, ConnectionDenied>
Callback that is invoked for every outbound connection attempt. Read more
Source§fn handle_established_outbound_connection(
&mut self,
connection_id: ConnectionId,
peer: PeerId,
addr: &Multiaddr,
role_override: Endpoint,
port_use: PortUse,
) -> Result<THandler<Self>, ConnectionDenied>
fn handle_established_outbound_connection( &mut self, connection_id: ConnectionId, peer: PeerId, addr: &Multiaddr, role_override: Endpoint, port_use: PortUse, ) -> Result<THandler<Self>, ConnectionDenied>
Callback that is invoked for every established outbound connection. Read more
Source§fn on_connection_handler_event(
&mut self,
peer_id: PeerId,
connection_id: ConnectionId,
event: THandlerOutEvent<Self>,
)
fn on_connection_handler_event( &mut self, peer_id: PeerId, connection_id: ConnectionId, event: THandlerOutEvent<Self>, )
Informs the behaviour about an event generated by the
ConnectionHandler
dedicated to the peer identified by peer_id. for the behaviour. Read moreSource§fn poll(
&mut self,
cx: &mut Context<'_>,
) -> Poll<ToSwarm<Self::ToSwarm, THandlerInEvent<Self>>>
fn poll( &mut self, cx: &mut Context<'_>, ) -> Poll<ToSwarm<Self::ToSwarm, THandlerInEvent<Self>>>
Polls for things that swarm should do. Read more
Source§fn on_swarm_event(&mut self, event: FromSwarm<'_>)
fn on_swarm_event(&mut self, event: FromSwarm<'_>)
Informs the behaviour about an event from the
Swarm.Auto Trait Implementations§
impl !RefUnwindSafe for HuddleBehavior
impl !Sync for HuddleBehavior
impl !Unpin for HuddleBehavior
impl !UnwindSafe for HuddleBehavior
impl Freeze for HuddleBehavior
impl Send for HuddleBehavior
impl UnsafeUnpin for HuddleBehavior
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more