Struct DmaFrameBuffer

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#[repr(C, align(4))]
pub struct DmaFrameBuffer<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> { /* private fields */ }
Expand description

DMA-compatible framebuffer for HUB75 LED panels with external latch circuit support.

This implementation is optimized for memory usage and external latch circuit support:

  • Uses 8-bit entries instead of 16-bit
  • Separates address and data words
  • Supports the external latch circuit for row selection
  • Implements the embedded-graphics DrawTarget trait

§Type Parameters

  • ROWS: Total number of rows in the panel
  • COLS: Number of columns in the panel
  • NROWS: Number of rows per scan (typically half of ROWS)
  • BITS: Color depth (1-8 bits)
  • FRAME_COUNT: Number of frames used for Binary Code Modulation

§Helper Functions

Use these functions to compute the correct values:

  • esp_hub75::compute_frame_count(BITS): Computes the required number of frames
  • esp_hub75::compute_rows(ROWS): Computes the number of rows per scan

§Memory Layout

The buffer is aligned to ensure efficient DMA transfers and contains:

  • An array of frames, each containing the full panel data
  • Each frame contains NROWS rows
  • Each row contains both data and address words

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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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pub fn new() -> Self

Create a new framebuffer with the given number of frames. The framebuffer is automatically formatted and ready to use.

§Example
use hub75_framebuffer::{latched::DmaFrameBuffer,compute_rows,compute_frame_count};

const ROWS: usize = 32;
const COLS: usize = 64;
const BITS: u8 = 3; // Color depth (8 brightness levels, 7 frames)
const NROWS: usize = compute_rows(ROWS); // Number of rows per scan
const FRAME_COUNT: usize = compute_frame_count(BITS); // Number of frames for BCM

let mut framebuffer = DmaFrameBuffer::<ROWS, COLS, NROWS, BITS, FRAME_COUNT>::new();
// Ready to use immediately
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pub fn format(&mut self)

Format the framebuffer, setting up all control bits and clearing pixel data. This method does a full format of all control bits and clears all pixel data. Normally you don’t need to call this as new() automatically formats the framebuffer.

§Example
use hub75_framebuffer::{Color,latched::DmaFrameBuffer,compute_rows,compute_frame_count};

const ROWS: usize = 32;
const COLS: usize = 64;
const BITS: u8 = 3; // Color depth (8 brightness levels, 7 frames)
const NROWS: usize = compute_rows(ROWS); // Number of rows per scan
const FRAME_COUNT: usize = compute_frame_count(BITS); // Number of frames for BCM

let mut framebuffer = DmaFrameBuffer::<ROWS, COLS, NROWS, BITS, FRAME_COUNT>::new();
// framebuffer.format(); // Not needed - new() already calls this
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pub fn erase(&mut self)

Erase pixel colors while preserving control bits. This is much faster than format() and is the typical way to clear the display.

§Example
use hub75_framebuffer::{Color,latched::DmaFrameBuffer,compute_rows,compute_frame_count};

const ROWS: usize = 32;
const COLS: usize = 64;
const BITS: u8 = 3; // Color depth (8 brightness levels, 7 frames)
const NROWS: usize = compute_rows(ROWS); // Number of rows per scan
const FRAME_COUNT: usize = compute_frame_count(BITS); // Number of frames for BCM

let mut framebuffer = DmaFrameBuffer::<ROWS, COLS, NROWS, BITS, FRAME_COUNT>::new();
// ... draw some pixels ...
framebuffer.erase();
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pub fn set_pixel(&mut self, p: Point, color: Color)

Set a pixel in the framebuffer.

§Example
use hub75_framebuffer::{Color,latched::DmaFrameBuffer,compute_rows,compute_frame_count};
use embedded_graphics::prelude::*;

const ROWS: usize = 32;
const COLS: usize = 64;
const BITS: u8 = 3; // Color depth (8 brightness levels, 7 frames)
const NROWS: usize = compute_rows(ROWS); // Number of rows per scan
const FRAME_COUNT: usize = compute_frame_count(BITS); // Number of frames for BCM

let mut framebuffer = DmaFrameBuffer::<ROWS, COLS, NROWS, BITS, FRAME_COUNT>::new();
framebuffer.set_pixel(Point::new(10, 10), Color::RED);

Trait Implementations§

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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> Clone for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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fn clone(&self) -> DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> Debug for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> Default for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> DrawTarget for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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type Color = Rgb888

The pixel color type the targetted display supports.
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type Error = Infallible

Error type to return when a drawing operation fails. Read more
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fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
where I: IntoIterator<Item = Pixel<Self::Color>>,

Draw individual pixels to the display without a defined order. Read more
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fn fill_contiguous<I>( &mut self, area: &Rectangle, colors: I, ) -> Result<(), Self::Error>
where I: IntoIterator<Item = Self::Color>,

Fill a given area with an iterator providing a contiguous stream of pixel colors. Read more
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fn fill_solid( &mut self, area: &Rectangle, color: Self::Color, ) -> Result<(), Self::Error>

Fill a given area with a solid color. Read more
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fn clear(&mut self, color: Self::Color) -> Result<(), Self::Error>

Fill the entire display with a solid color. Read more
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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> FrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT> for &mut DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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fn get_word_size(&self) -> WordSize

Returns the word size configuration for this framebuffer
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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> FrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT> for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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fn get_word_size(&self) -> WordSize

Returns the word size configuration for this framebuffer
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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> FrameBufferOperations<ROWS, COLS, NROWS, BITS, FRAME_COUNT> for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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fn erase(&mut self)

Erase pixel colors while preserving control bits. This is much faster than format() and is the typical way to clear the display.
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fn set_pixel(&mut self, p: Point, color: Color)

Set a pixel in the framebuffer.
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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> OriginDimensions for &mut DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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fn size(&self) -> Size

Returns the size of the bounding box.
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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> OriginDimensions for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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fn size(&self) -> Size

Returns the size of the bounding box.
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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> ReadBuffer for &mut DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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type Word = u8

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unsafe fn read_buffer(&self) -> (*const u8, usize)

Provide a buffer usable for DMA reads. Read more
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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> ReadBuffer for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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type Word = u8

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unsafe fn read_buffer(&self) -> (*const u8, usize)

Provide a buffer usable for DMA reads. Read more
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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> Copy for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

Auto Trait Implementations§

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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> Freeze for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> RefUnwindSafe for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> Send for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> Sync for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> Unpin for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

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impl<const ROWS: usize, const COLS: usize, const NROWS: usize, const BITS: u8, const FRAME_COUNT: usize> UnwindSafe for DmaFrameBuffer<ROWS, COLS, NROWS, BITS, FRAME_COUNT>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

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fn checked_cast_from(src: Src) -> Option<Dst>

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Dimensions for T

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fn bounding_box(&self) -> Rectangle

Returns the bounding box.
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impl<T> DrawTargetExt for T
where T: DrawTarget,

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fn translated(&mut self, offset: Point) -> Translated<'_, T>

Creates a translated draw target based on this draw target. Read more
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fn cropped(&mut self, area: &Rectangle) -> Cropped<'_, T>

Creates a cropped draw target based on this draw target. Read more
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fn clipped(&mut self, area: &Rectangle) -> Clipped<'_, T>

Creates a clipped draw target based on this draw target. Read more
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fn color_converted<C>(&mut self) -> ColorConverted<'_, T, C>
where C: PixelColor + Into<<T as DrawTarget>::Color>,

Creates a color conversion draw target. Read more
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Returns the argument unchanged.

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Calls U::from(self).

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