Enum Element

Source
pub enum Element<'life> {
Show 138 variants Html(Html<'life>), Base(Base<'life>), Head(Head<'life>), Link(Link<'life>), Meta(Meta<'life>), Style(Style<'life>), Title(Title<'life>), Body(Body<'life>), Address(Address<'life>), Article(Article<'life>), Aside(Aside<'life>), Footer(Footer<'life>), Header(Header<'life>), Hgroup(Hgroup<'life>), Main(Main<'life>), Nav(Nav<'life>), Section(Section<'life>), Blockquote(Blockquote<'life>), Dd(Dd<'life>), Div(Div<'life>), Dl(Dl<'life>), Dt(Dt<'life>), Figcaption(Figcaption<'life>), Figure(Figure<'life>), Hr(Hr<'life>), Li(Li<'life>), Menu(Menu<'life>), Ol(Ol<'life>), P(P<'life>), Pre(Pre<'life>), Ul(Ul<'life>), A(A<'life>), Abbr(Abbr<'life>), B(B<'life>), Bdi(Bdi<'life>), Bdo(Bdo<'life>), Br(Br<'life>), Cite(Cite<'life>), Code(Code<'life>), Data(Data<'life>), Dfn(Dfn<'life>), Em(Em<'life>), I(I<'life>), Kbd(Kbd<'life>), Mark(Mark<'life>), Q(Q<'life>), Rp(Rp<'life>), Rt(Rt<'life>), Ruby(Ruby<'life>), S(S<'life>), Samp(Samp<'life>), Small(Small<'life>), Span(Span<'life>), Strong(Strong<'life>), Sub(Sub<'life>), Sup(Sup<'life>), Time(Time<'life>), U(U<'life>), Var(Var<'life>), Wbr(Wbr<'life>), Area(Area<'life>), Audio(Audio<'life>), Img(Img<'life>), Map(Map<'life>), Track(Track<'life>), Video(Video<'life>), Embed(Embed<'life>), Iframe(Iframe<'life>), Object(Object<'life>), Picture(Picture<'life>), Portal(Portal<'life>), Source(Source<'life>), Canvas(Canvas<'life>), Noscript(Noscript<'life>), Script(Script<'life>), Del(Del<'life>), Ins(Ins<'life>), Caption(Caption<'life>), Col(Col<'life>), Colgroup(Colgroup<'life>), Table(Table<'life>), Tbody(Tbody<'life>), Td(Td<'life>), Tfoot(Tfoot<'life>), Th(Th<'life>), Thead(Thead<'life>), Tr(Tr<'life>), Button(Button<'life>), Datalist(Datalist<'life>), Fieldset(Fieldset<'life>), Form(Form<'life>), Input(Input<'life>), Label(Label<'life>), Legend(Legend<'life>), Meter(Meter<'life>), Optgroup(Optgroup<'life>), Option(Option<'life>), Output(Output<'life>), Progress(Progress<'life>), Select(Select<'life>), Textarea(Textarea<'life>), Details(Details<'life>), Dialog(Dialog<'life>), Summary(Summary<'life>), Slot(Slot<'life>), Template(Template<'life>), Acronym(Acronym<'life>), Applet(Applet<'life>), Bgsound(Bgsound<'life>), Big(Big<'life>), Blink(Blink<'life>), Center(Center<'life>), Dir(Dir<'life>), Font(Font<'life>), Frame(Frame<'life>), Frameset(Frameset<'life>), Image(Image<'life>), Keygen(Keygen<'life>), Marquee(Marquee<'life>), Menuitem(Menuitem<'life>), Nobr(Nobr<'life>), Noembed(Noembed<'life>), Noframes(Noframes<'life>), Param(Param<'life>), Plaintext(Plaintext<'life>), Rb(Rb<'life>), Rtc(Rtc<'life>), Spacer(Spacer<'life>), Strike(Strike<'life>), Tt(Tt<'life>), Xmp(Xmp<'life>), H1(H1<'life>), H2(H2<'life>), H3(H3<'life>), H4(H4<'life>), H5(H5<'life>), H6(H6<'life>), Unknown(Unknown<'life>),
}

Variants§

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Html(Html<'life>)

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Base(Base<'life>)

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Head(Head<'life>)

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Meta(Meta<'life>)

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Style(Style<'life>)

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Title(Title<'life>)

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Body(Body<'life>)

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Address(Address<'life>)

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Article(Article<'life>)

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Aside(Aside<'life>)

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Footer(Footer<'life>)

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Header(Header<'life>)

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Hgroup(Hgroup<'life>)

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Main(Main<'life>)

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Nav(Nav<'life>)

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Section(Section<'life>)

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Blockquote(Blockquote<'life>)

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Dd(Dd<'life>)

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Div(Div<'life>)

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Dl(Dl<'life>)

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Dt(Dt<'life>)

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Figcaption(Figcaption<'life>)

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Figure(Figure<'life>)

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Hr(Hr<'life>)

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Li(Li<'life>)

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Menu(Menu<'life>)

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Ol(Ol<'life>)

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P(P<'life>)

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Pre(Pre<'life>)

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Ul(Ul<'life>)

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A(A<'life>)

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Abbr(Abbr<'life>)

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B(B<'life>)

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Bdi(Bdi<'life>)

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Bdo(Bdo<'life>)

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Br(Br<'life>)

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Cite(Cite<'life>)

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Code(Code<'life>)

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Data(Data<'life>)

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Dfn(Dfn<'life>)

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Em(Em<'life>)

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I(I<'life>)

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Kbd(Kbd<'life>)

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Mark(Mark<'life>)

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Q(Q<'life>)

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Rp(Rp<'life>)

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Rt(Rt<'life>)

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Ruby(Ruby<'life>)

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S(S<'life>)

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Samp(Samp<'life>)

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Small(Small<'life>)

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Span(Span<'life>)

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Strong(Strong<'life>)

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Sub(Sub<'life>)

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Sup(Sup<'life>)

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Time(Time<'life>)

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U(U<'life>)

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Var(Var<'life>)

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Wbr(Wbr<'life>)

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Area(Area<'life>)

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Audio(Audio<'life>)

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Img(Img<'life>)

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Map(Map<'life>)

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Track(Track<'life>)

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Video(Video<'life>)

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Embed(Embed<'life>)

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Iframe(Iframe<'life>)

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Object(Object<'life>)

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Picture(Picture<'life>)

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Portal(Portal<'life>)

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Source(Source<'life>)

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Canvas(Canvas<'life>)

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Noscript(Noscript<'life>)

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Script(Script<'life>)

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Del(Del<'life>)

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Ins(Ins<'life>)

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Caption(Caption<'life>)

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Col(Col<'life>)

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Colgroup(Colgroup<'life>)

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Table(Table<'life>)

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Tbody(Tbody<'life>)

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Td(Td<'life>)

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Tfoot(Tfoot<'life>)

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Th(Th<'life>)

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Thead(Thead<'life>)

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Tr(Tr<'life>)

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Button(Button<'life>)

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Datalist(Datalist<'life>)

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Fieldset(Fieldset<'life>)

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Form(Form<'life>)

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Input(Input<'life>)

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Label(Label<'life>)

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Legend(Legend<'life>)

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Meter(Meter<'life>)

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Optgroup(Optgroup<'life>)

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Option(Option<'life>)

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Output(Output<'life>)

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Progress(Progress<'life>)

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Select(Select<'life>)

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Textarea(Textarea<'life>)

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Details(Details<'life>)

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Dialog(Dialog<'life>)

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Summary(Summary<'life>)

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Slot(Slot<'life>)

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Template(Template<'life>)

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Acronym(Acronym<'life>)

👎Deprecated
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Applet(Applet<'life>)

👎Deprecated
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Bgsound(Bgsound<'life>)

👎Deprecated
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Big(Big<'life>)

👎Deprecated
👎Deprecated
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Center(Center<'life>)

👎Deprecated
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Dir(Dir<'life>)

👎Deprecated
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Font(Font<'life>)

👎Deprecated
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Frame(Frame<'life>)

👎Deprecated
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Frameset(Frameset<'life>)

👎Deprecated
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Image(Image<'life>)

👎Deprecated
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Keygen(Keygen<'life>)

👎Deprecated
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Marquee(Marquee<'life>)

👎Deprecated
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Menuitem(Menuitem<'life>)

👎Deprecated
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Nobr(Nobr<'life>)

👎Deprecated
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Noembed(Noembed<'life>)

👎Deprecated
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Noframes(Noframes<'life>)

👎Deprecated
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Param(Param<'life>)

👎Deprecated
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Plaintext(Plaintext<'life>)

👎Deprecated
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Rb(Rb<'life>)

👎Deprecated
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Rtc(Rtc<'life>)

👎Deprecated
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Spacer(Spacer<'life>)

👎Deprecated
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Strike(Strike<'life>)

👎Deprecated
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Tt(Tt<'life>)

👎Deprecated
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Xmp(Xmp<'life>)

👎Deprecated
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H1(H1<'life>)

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H2(H2<'life>)

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H3(H3<'life>)

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H4(H4<'life>)

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H5(H5<'life>)

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H6(H6<'life>)

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Unknown(Unknown<'life>)

Implementations§

Source§

impl<'life> Element<'life>

Source

pub fn from_tag(tag: &str) -> Self

Gets an element from a lowercase tag name.

Source

pub fn tag(&self) -> &'static str

Gets the tag name of the element.

Source

pub fn set_attr( &mut self, name: &'life str, value: impl Into<AttributeValue<'life>>, )

Sets an attribute of the element. This sets the attribute of the struct. If the attribute is not a known attribute, it is added to the extra map. If the alloc feature is disabled, this function will silently fail.

§Note

This only works when the attribute is lowercase.

Source§

impl<'life> Element<'life>

Source

pub fn accesskey(&self) -> Option<AttributeValue<'life>>

Provides a hint for generating a keyboard shortcut for the current element. This attribute consists of a space-separated list of characters. The browser should use the first one that exists on the computer keyboard layout.

Source

pub fn autocapitalize(&self) -> Option<AttributeValue<'life>>

Controls whether and how text input is automatically capitalized as it is entered/edited by the user. It can have the following values:

  • off or none, no autocapitalization is applied (all letters default to lowercase)
  • on or sentences, the first letter of each sentence defaults to a capital letter; all other letters default to lowercase
  • words, the first letter of each word defaults to a capital letter; all other letters default to lowercase
  • characters, all letters should default to uppercase
Source

pub fn autofocus(&self) -> Option<AttributeValue<'life>>

Indicates that an element is to be focused on page load, or as soon as the <dialog> it is part of is displayed. This attribute is a boolean, initially false.

Source

pub fn class(&self) -> Option<AttributeValue<'life>>

A space-separated list of the classes of the element. Classes allow CSS and JavaScript to select and access specific elements via the class selectors or functions like the method Document.getElementsByClassName().

Source

pub fn contenteditable(&self) -> Option<AttributeValue<'life>>

An enumerated attribute indicating if the element should be editable by the user. If so, the browser modifies its widget to allow editing. The attribute must take one of the following values:

  • true or the empty string, which indicates that the element must be editable;
  • false, which indicates that the element must not be editable.
Source

pub fn contextmenu(&self) -> Option<AttributeValue<'life>>

The id of a <menu> to use as the contextual menu for this element.

Source

pub fn data(&self) -> &BTreeMap<&'life str, AttributeValue<'life>>

Forms a class of attributes, called custom data attributes, that allow proprietary information to be exchanged between the HTML and its DOM representation that may be used by scripts. All such custom data are available via the HTMLElement interface of the element the attribute is set on. The HTMLElement.dataset property gives access to them.

Source

pub fn dir(&self) -> Option<AttributeValue<'life>>

An enumerated attribute indicating the directionality of the element's text. It can have the following values:

  • ltr, which means left to right and is to be used for languages that are written from the left to the right (like English);
  • rtl, which means right to left and is to be used for languages that are written from the right to the left (like Arabic);
  • auto, which lets the user agent decide. It uses a basic algorithm as it parses the characters inside the element until it finds a character with a strong directionality, then it applies that directionality to the whole element.
Source

pub fn draggable(&self) -> Option<AttributeValue<'life>>

An enumerated attribute indicating whether the element can be dragged, using the Drag and Drop API. It can have the following values:

  • true, which indicates that the element may be dragged
  • false, which indicates that the element may not be dragged.
Source

pub fn enterkeyhint(&self) -> Option<AttributeValue<'life>>

Hints what action label (or icon) to present for the enter key on virtual keyboards.

Source

pub fn exportparts(&self) -> Option<AttributeValue<'life>>

Used to transitively export shadow parts from a nested shadow tree into a containing light tree.

Source

pub fn extra(&self) -> &BTreeMap<&'life str, AttributeValue<'life>>

Extra attributes of the element. This is a map of attribute names to their values, and the attribute names are in lowercase.

Source

pub fn hidden(&self) -> Option<AttributeValue<'life>>

An enumerated attribute indicating that the element is not yet, or is no longer, relevant. For example, it can be used to hide elements of the page that can't be used until the login process has been completed. The browser won't render such elements. This attribute must not be used to hide content that could legitimately be shown.

Source

pub fn id(&self) -> Option<AttributeValue<'life>>

Defines a unique identifier (ID) which must be unique in the whole document. Its purpose is to identify the element when linking (using a fragment identifier), scripting, or styling (with CSS).

Source

pub fn inert(&self) -> Option<AttributeValue<'life>>

A boolean value that makes the browser disregard user input events for the element. Useful when click events are present.

Source

pub fn inputmode(&self) -> Option<AttributeValue<'life>>

Provides a hint to browsers about the type of virtual keyboard configuration to use when editing this element or its contents. Used primarily on <input> elements, but is usable on any element while in contenteditable mode.

Source

pub fn is(&self) -> Option<AttributeValue<'life>>

Allows you to specify that a standard HTML element should behave like a registered custom built-in element (see Using custom elements for more details).

Source

pub fn itemid(&self) -> Option<AttributeValue<'life>>

The unique, global identifier of an item.

Source

pub fn itemprop(&self) -> Option<AttributeValue<'life>>

Used to add properties to an item. Every HTML element may have an itemprop attribute specified, where an itemprop consists of a name and value pair.

Source

pub fn itemref(&self) -> Option<AttributeValue<'life>>

Properties that are not descendants of an element with the itemscope attribute can be associated with the item using an itemref. It provides a list of element ids (not itemids) with additional properties elsewhere in the document.

Source

pub fn itemscope(&self) -> Option<AttributeValue<'life>>

itemscope (usually) works along with itemtype to specify that the HTML contained in a block is about a particular item. itemscope creates the Item and defines the scope of the itemtype associated with it. itemtype is a valid URL of a vocabulary (such as schema.org) that describes the item and its properties context.

Source

pub fn itemtype(&self) -> Option<AttributeValue<'life>>

Specifies the URL of the vocabulary that will be used to define itemprops (item properties) in the data structure. itemscope is used to set the scope of where in the data structure the vocabulary set by itemtype will be active.

Source

pub fn lang(&self) -> Option<AttributeValue<'life>>

Helps define the language of an element: the language that non-editable elements are in, or the language that editable elements should be written in by the user. The attribute contains one "language tag" (made of hyphen-separated "language subtags") in the format defined in RFC 5646: Tags for Identifying Languages (also known as BCP 47). xml:lang has priority over it.

Source

pub fn nonce(&self) -> Option<AttributeValue<'life>>

A cryptographic nonce ("number used once") which can be used by Content Security Policy to determine whether or not a given fetch will be allowed to proceed.

Source

pub fn part(&self) -> Option<AttributeValue<'life>>

A space-separated list of the part names of the element. Part names allows CSS to select and style specific elements in a shadow tree via the ::part pseudo-element.

Source

pub fn popover(&self) -> Option<AttributeValue<'life>>

Specifies that the element should be treated like a popover. An element with the popover attribute is hidden from the page unless it is opened by interacting with an invoking element that has popovertarget, or via showPopover().

Source

pub fn role(&self) -> Option<AttributeValue<'life>>

Roles define the semantic meaning of content, allowing screen readers and other tools to present and support interaction with an object in a way that is consistent with user expectations of that type of object. roles are added to HTML elements using role="role_type", where role_type is the name of a role in the ARIA specification.

Source

pub fn slot(&self) -> Option<AttributeValue<'life>>

Assigns a slot in a shadow DOM shadow tree to an element: An element with a slot attribute is assigned to the slot created by the <slot> element whose name attribute's value matches that slot attribute's value.

Source

pub fn spellcheck(&self) -> Option<AttributeValue<'life>>

An enumerated attribute defines whether the element may be checked for spelling errors. It may have the following values:

  • empty string or true, which indicates that the element should be, if possible, checked for spelling errors;
  • false, which indicates that the element should not be checked for spelling errors.
Source

pub fn style(&self) -> Option<AttributeValue<'life>>

Contains CSS styling declarations to be applied to the element. Note that it is recommended for styles to be defined in a separate file or files. This attribute and the <style> element have mainly the purpose of allowing for quick styling, for example for testing purposes.

Source

pub fn tabindex(&self) -> Option<AttributeValue<'life>>

An integer attribute indicating if the element can take input focus (is focusable), if it should participate to sequential keyboard navigation, and if so, at what position. It can take several values:

  • a negative value means that the element should be focusable, but should not be reachable via sequential keyboard navigation;
  • 0 means that the element should be focusable and reachable via sequential keyboard navigation, but its relative order is defined by the platform convention;
  • a positive value means that the element should be focusable and reachable via sequential keyboard navigation; the order in which the elements are focused is the increasing value of the tabindex. If several elements share the same tabindex, their relative order follows their relative positions in the document.
Source

pub fn title(&self) -> Option<AttributeValue<'life>>

Contains a text representing advisory information related to the element it belongs to. Such information can typically, but not necessarily, be presented to the user as a tooltip.

Source

pub fn translate(&self) -> Option<AttributeValue<'life>>

An enumerated attribute that is used to specify whether an element's attribute values and the values of its Text node children are to be translated when the page is localized, or whether to leave them unchanged. It can have the following values:

  • empty string or yes, which indicates that the element will be translated.
  • no, which indicates that the element will not be translated.
Source

pub fn virtualkeyboardpolicy(&self) -> Option<AttributeValue<'life>>

An enumerated attribute used to control the on-screen virtual keyboard behavior on devices such as tablets, mobile phones, or other devices where a hardware keyboard may not be available for elements that also uses the contenteditable attribute.

  • auto or an empty string, which automatically shows the virtual keyboard when the element is focused or tapped.
  • manual, which decouples focus and tap on the element from the virtual keyboard's state.
Source

pub fn set_accesskey(&mut self, val: AttributeValue<'life>)

Provides a hint for generating a keyboard shortcut for the current element. This attribute consists of a space-separated list of characters. The browser should use the first one that exists on the computer keyboard layout.

Source

pub fn set_autocapitalize(&mut self, val: AttributeValue<'life>)

Controls whether and how text input is automatically capitalized as it is entered/edited by the user. It can have the following values:

  • off or none, no autocapitalization is applied (all letters default to lowercase)
  • on or sentences, the first letter of each sentence defaults to a capital letter; all other letters default to lowercase
  • words, the first letter of each word defaults to a capital letter; all other letters default to lowercase
  • characters, all letters should default to uppercase
Source

pub fn set_autofocus(&mut self, val: AttributeValue<'life>)

Indicates that an element is to be focused on page load, or as soon as the <dialog> it is part of is displayed. This attribute is a boolean, initially false.

Source

pub fn set_class(&mut self, val: AttributeValue<'life>)

A space-separated list of the classes of the element. Classes allow CSS and JavaScript to select and access specific elements via the class selectors or functions like the method Document.getElementsByClassName().

Source

pub fn set_contenteditable(&mut self, val: AttributeValue<'life>)

An enumerated attribute indicating if the element should be editable by the user. If so, the browser modifies its widget to allow editing. The attribute must take one of the following values:

  • true or the empty string, which indicates that the element must be editable;
  • false, which indicates that the element must not be editable.
Source

pub fn set_contextmenu(&mut self, val: AttributeValue<'life>)

The id of a <menu> to use as the contextual menu for this element.

Source

pub fn set_dir(&mut self, val: AttributeValue<'life>)

An enumerated attribute indicating the directionality of the element's text. It can have the following values:

  • ltr, which means left to right and is to be used for languages that are written from the left to the right (like English);
  • rtl, which means right to left and is to be used for languages that are written from the right to the left (like Arabic);
  • auto, which lets the user agent decide. It uses a basic algorithm as it parses the characters inside the element until it finds a character with a strong directionality, then it applies that directionality to the whole element.
Source

pub fn set_draggable(&mut self, val: AttributeValue<'life>)

An enumerated attribute indicating whether the element can be dragged, using the Drag and Drop API. It can have the following values:

  • true, which indicates that the element may be dragged
  • false, which indicates that the element may not be dragged.
Source

pub fn set_enterkeyhint(&mut self, val: AttributeValue<'life>)

Hints what action label (or icon) to present for the enter key on virtual keyboards.

Source

pub fn set_exportparts(&mut self, val: AttributeValue<'life>)

Used to transitively export shadow parts from a nested shadow tree into a containing light tree.

Source

pub fn set_hidden(&mut self, val: AttributeValue<'life>)

An enumerated attribute indicating that the element is not yet, or is no longer, relevant. For example, it can be used to hide elements of the page that can't be used until the login process has been completed. The browser won't render such elements. This attribute must not be used to hide content that could legitimately be shown.

Source

pub fn set_id(&mut self, val: AttributeValue<'life>)

Defines a unique identifier (ID) which must be unique in the whole document. Its purpose is to identify the element when linking (using a fragment identifier), scripting, or styling (with CSS).

Source

pub fn set_inert(&mut self, val: AttributeValue<'life>)

A boolean value that makes the browser disregard user input events for the element. Useful when click events are present.

Source

pub fn set_inputmode(&mut self, val: AttributeValue<'life>)

Provides a hint to browsers about the type of virtual keyboard configuration to use when editing this element or its contents. Used primarily on <input> elements, but is usable on any element while in contenteditable mode.

Source

pub fn set_is(&mut self, val: AttributeValue<'life>)

Allows you to specify that a standard HTML element should behave like a registered custom built-in element (see Using custom elements for more details).

Source

pub fn set_itemid(&mut self, val: AttributeValue<'life>)

The unique, global identifier of an item.

Source

pub fn set_itemprop(&mut self, val: AttributeValue<'life>)

Used to add properties to an item. Every HTML element may have an itemprop attribute specified, where an itemprop consists of a name and value pair.

Source

pub fn set_itemref(&mut self, val: AttributeValue<'life>)

Properties that are not descendants of an element with the itemscope attribute can be associated with the item using an itemref. It provides a list of element ids (not itemids) with additional properties elsewhere in the document.

Source

pub fn set_itemscope(&mut self, val: AttributeValue<'life>)

itemscope (usually) works along with itemtype to specify that the HTML contained in a block is about a particular item. itemscope creates the Item and defines the scope of the itemtype associated with it. itemtype is a valid URL of a vocabulary (such as schema.org) that describes the item and its properties context.

Source

pub fn set_itemtype(&mut self, val: AttributeValue<'life>)

Specifies the URL of the vocabulary that will be used to define itemprops (item properties) in the data structure. itemscope is used to set the scope of where in the data structure the vocabulary set by itemtype will be active.

Source

pub fn set_lang(&mut self, val: AttributeValue<'life>)

Helps define the language of an element: the language that non-editable elements are in, or the language that editable elements should be written in by the user. The attribute contains one "language tag" (made of hyphen-separated "language subtags") in the format defined in RFC 5646: Tags for Identifying Languages (also known as BCP 47). xml:lang has priority over it.

Source

pub fn set_nonce(&mut self, val: AttributeValue<'life>)

A cryptographic nonce ("number used once") which can be used by Content Security Policy to determine whether or not a given fetch will be allowed to proceed.

Source

pub fn set_part(&mut self, val: AttributeValue<'life>)

A space-separated list of the part names of the element. Part names allows CSS to select and style specific elements in a shadow tree via the ::part pseudo-element.

Source

pub fn set_popover(&mut self, val: AttributeValue<'life>)

Specifies that the element should be treated like a popover. An element with the popover attribute is hidden from the page unless it is opened by interacting with an invoking element that has popovertarget, or via showPopover().

Source

pub fn set_role(&mut self, val: AttributeValue<'life>)

Roles define the semantic meaning of content, allowing screen readers and other tools to present and support interaction with an object in a way that is consistent with user expectations of that type of object. roles are added to HTML elements using role="role_type", where role_type is the name of a role in the ARIA specification.

Source

pub fn set_slot(&mut self, val: AttributeValue<'life>)

Assigns a slot in a shadow DOM shadow tree to an element: An element with a slot attribute is assigned to the slot created by the <slot> element whose name attribute's value matches that slot attribute's value.

Source

pub fn set_spellcheck(&mut self, val: AttributeValue<'life>)

An enumerated attribute defines whether the element may be checked for spelling errors. It may have the following values:

  • empty string or true, which indicates that the element should be, if possible, checked for spelling errors;
  • false, which indicates that the element should not be checked for spelling errors.
Source

pub fn set_style(&mut self, val: AttributeValue<'life>)

Contains CSS styling declarations to be applied to the element. Note that it is recommended for styles to be defined in a separate file or files. This attribute and the <style> element have mainly the purpose of allowing for quick styling, for example for testing purposes.

Source

pub fn set_tabindex(&mut self, val: AttributeValue<'life>)

An integer attribute indicating if the element can take input focus (is focusable), if it should participate to sequential keyboard navigation, and if so, at what position. It can take several values:

  • a negative value means that the element should be focusable, but should not be reachable via sequential keyboard navigation;
  • 0 means that the element should be focusable and reachable via sequential keyboard navigation, but its relative order is defined by the platform convention;
  • a positive value means that the element should be focusable and reachable via sequential keyboard navigation; the order in which the elements are focused is the increasing value of the tabindex. If several elements share the same tabindex, their relative order follows their relative positions in the document.
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pub fn set_title(&mut self, val: AttributeValue<'life>)

Contains a text representing advisory information related to the element it belongs to. Such information can typically, but not necessarily, be presented to the user as a tooltip.

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pub fn set_translate(&mut self, val: AttributeValue<'life>)

An enumerated attribute that is used to specify whether an element's attribute values and the values of its Text node children are to be translated when the page is localized, or whether to leave them unchanged. It can have the following values:

  • empty string or yes, which indicates that the element will be translated.
  • no, which indicates that the element will not be translated.
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pub fn set_virtualkeyboardpolicy(&mut self, val: AttributeValue<'life>)

An enumerated attribute used to control the on-screen virtual keyboard behavior on devices such as tablets, mobile phones, or other devices where a hardware keyboard may not be available for elements that also uses the contenteditable attribute.

  • auto or an empty string, which automatically shows the virtual keyboard when the element is focused or tapped.
  • manual, which decouples focus and tap on the element from the virtual keyboard's state.

Trait Implementations§

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impl<'life> Clone for Element<'life>

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fn clone(&self) -> Element<'life>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'life> Debug for Element<'life>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'life> Default for Element<'life>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'life> Ord for Element<'life>

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fn cmp(&self, other: &Element<'life>) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl<'life> PartialEq for Element<'life>

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fn eq(&self, other: &Element<'life>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'life> PartialOrd for Element<'life>

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fn partial_cmp(&self, other: &Element<'life>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<'life> Eq for Element<'life>

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impl<'life> StructuralPartialEq for Element<'life>

Auto Trait Implementations§

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impl<'life> Freeze for Element<'life>

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impl<'life> RefUnwindSafe for Element<'life>

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impl<'life> Send for Element<'life>

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impl<'life> Sync for Element<'life>

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impl<'life> Unpin for Element<'life>

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impl<'life> UnwindSafe for Element<'life>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.