Struct html_tags::Table

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pub struct Table<'life> {
Show 25 fields pub accesskey: Option<&'life str>, pub align: Option<&'life str>, pub autocapitalize: Option<&'life str>, pub autofocus: Option<bool>, pub bgcolor: Option<&'life str>, pub border: Option<&'life str>, pub cellpadding: Option<&'life str>, pub cellspacing: Option<&'life str>, pub class: Option<&'life str>, pub contenteditable: Option<&'life str>, pub contextmenu: Option<&'life str>, pub data: Option<BTreeMap<&'life str, &'life str>>, pub dir: Option<&'life str>, pub draggable: Option<&'life str>, pub enterkeyhint: Option<&'life str>, pub exportparts: Option<&'life str>, pub frame: Option<&'life str>, pub hidden: Option<bool>, pub id: Option<&'life str>, pub inert: Option<&'life str>, pub inputmode: Option<&'life str>, pub is: Option<&'life str>, pub rules: Option<&'life str>, pub summary: Option<&'life str>, pub width: Option<&'life str>,
}
Expand description

The <table> HTML element represents tabular data — that is, information presented in a two-dimensional table comprised of rows and columns of cells containing data.

More information: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/table

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§accesskey: Option<&'life str>

Provides a hint for generating a keyboard shortcut for the current element. This attribute consists of a space-separated list of characters. The browser should use the first one that exists on the computer keyboard layout.

§align: Option<&'life str>

This enumerated attribute indicates how the table must be aligned inside the containing document. It may have the following values:

  • left: the table is displayed on the left side of the document;
  • center: the table is displayed in the center of the document;
  • right: the table is displayed on the right side of the document.

Set margin-left and margin-right to auto or margin to 0 auto to achieve an effect that is similar to the align attribute.

§autocapitalize: Option<&'life str>

Controls whether and how text input is automatically capitalized as it is entered/edited by the user. It can have the following values:

  • off or none, no autocapitalization is applied (all letters default to lowercase)
  • on or sentences, the first letter of each sentence defaults to a capital letter; all other letters default to lowercase
  • words, the first letter of each word defaults to a capital letter; all other letters default to lowercase
  • characters, all letters should default to uppercase
§autofocus: Option<bool>

Indicates that an element is to be focused on page load, or as soon as the <dialog> it is part of is displayed. This attribute is a boolean, initially false.

§bgcolor: Option<&'life str>

The background color of the table. It is a 6-digit hexadecimal RGB code, prefixed by a '#'. One of the predefined color keywords can also be used.

To achieve a similar effect, use the CSS background-color property.

§border: Option<&'life str>

This integer attribute defines, in pixels, the size of the frame surrounding the table. If set to 0, the frame attribute is set to void.

To achieve a similar effect, use the CSS border shorthand property.

§cellpadding: Option<&'life str>

This attribute defines the space between the content of a cell and its border, displayed or not. If the cellpadding's length is defined in pixels, this pixel-sized space will be applied to all four sides of the cell's content. If the length is defined using a percentage value, the content will be centered and the total vertical space (top and bottom) will represent this value. The same is true for the total horizontal space (left and right).

To achieve a similar effect, apply the border-collapse property to the <table> element, with its value set to collapse, and the padding property to the <td> elements.

§cellspacing: Option<&'life str>

This attribute defines the size of the space between two cells in a percentage value or pixels. The attribute is applied both horizontally and vertically, to the space between the top of the table and the cells of the first row, the left of the table and the first column, the right of the table and the last column and the bottom of the table and the last row.

To achieve a similar effect, apply the border-spacing property to the <table> element. border-spacing does not have any effect if border-collapse is set to collapse.

§class: Option<&'life str>

A space-separated list of the classes of the element. Classes allow CSS and JavaScript to select and access specific elements via the class selectors or functions like the method Document.getElementsByClassName().

§contenteditable: Option<&'life str>

An enumerated attribute indicating if the element should be editable by the user. If so, the browser modifies its widget to allow editing. The attribute must take one of the following values:

  • true or the empty string, which indicates that the element must be editable;
  • false, which indicates that the element must not be editable.
§contextmenu: Option<&'life str>

The id of a <menu> to use as the contextual menu for this element.

§data: Option<BTreeMap<&'life str, &'life str>>

Forms a class of attributes, called custom data attributes, that allow proprietary information to be exchanged between the HTML and its DOM representation that may be used by scripts. All such custom data are available via the HTMLElement interface of the element the attribute is set on. The HTMLElement.dataset property gives access to them.

§dir: Option<&'life str>

An enumerated attribute indicating the directionality of the element's text. It can have the following values:

  • ltr, which means left to right and is to be used for languages that are written from the left to the right (like English);
  • rtl, which means right to left and is to be used for languages that are written from the right to the left (like Arabic);
  • auto, which lets the user agent decide. It uses a basic algorithm as it parses the characters inside the element until it finds a character with a strong directionality, then it applies that directionality to the whole element.
§draggable: Option<&'life str>

An enumerated attribute indicating whether the element can be dragged, using the Drag and Drop API. It can have the following values:

  • true, which indicates that the element may be dragged
  • false, which indicates that the element may not be dragged.
§enterkeyhint: Option<&'life str>

Hints what action label (or icon) to present for the enter key on virtual keyboards.

§exportparts: Option<&'life str>

Used to transitively export shadow parts from a nested shadow tree into a containing light tree.

§frame: Option<&'life str>

This enumerated attribute defines which side of the frame surrounding the table must be displayed.

To achieve a similar effect, use the border-style and border-width properties.

§hidden: Option<bool>

An enumerated attribute indicating that the element is not yet, or is no longer, relevant. For example, it can be used to hide elements of the page that can't be used until the login process has been completed. The browser won't render such elements. This attribute must not be used to hide content that could legitimately be shown.

§id: Option<&'life str>

Defines a unique identifier (ID) which must be unique in the whole document. Its purpose is to identify the element when linking (using a fragment identifier), scripting, or styling (with CSS).

§inert: Option<&'life str>

A boolean value that makes the browser disregard user input events for the element. Useful when click events are present.

§inputmode: Option<&'life str>

Provides a hint to browsers about the type of virtual keyboard configuration to use when editing this element or its contents. Used primarily on <input> elements, but is usable on any element while in contenteditable mode.

§is: Option<&'life str>

Allows you to specify that a standard HTML element should behave like a registered custom built-in element (see Using custom elements for more details).

§rules: Option<&'life str>

This enumerated attribute defines where rules, i.e. lines, should appear in a table. It can have the following values:

  • none, which indicates that no rules will be displayed; it is the default value;
  • groups, which will cause the rules to be displayed between row groups (defined by the <thead>, <tbody> and <tfoot> elements) and between column groups (defined by the <col> and <colgroup> elements) only;
  • rows, which will cause the rules to be displayed between rows;
  • cols, which will cause the rules to be displayed between columns;
  • all, which will cause the rules to be displayed between rows and columns.

To achieve a similar effect, apply the border property to the appropriate <thead>, <tbody>, <tfoot>, <col>, or <colgroup> elements.

§summary: Option<&'life str>

This attribute defines an alternative text that summarizes the content of the table. Use the <caption> element instead.

§width: Option<&'life str>

This attribute defines the width of the table. Use the CSS width property instead.

Trait Implementations§

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impl<'life> Clone for Table<'life>

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fn clone(&self) -> Table<'life>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'life> Debug for Table<'life>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'life> Default for Table<'life>

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fn default() -> Table<'life>

Returns the “default value” for a type. Read more
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impl<'life> Ord for Table<'life>

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fn cmp(&self, other: &Table<'life>) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Selfwhere Self: Sized + PartialOrd<Self>,

Restrict a value to a certain interval. Read more
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impl<'life> PartialEq<Table<'life>> for Table<'life>

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fn eq(&self, other: &Table<'life>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'life> PartialOrd<Table<'life>> for Table<'life>

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fn partial_cmp(&self, other: &Table<'life>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<'life> Eq for Table<'life>

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impl<'life> StructuralEq for Table<'life>

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impl<'life> StructuralPartialEq for Table<'life>

Auto Trait Implementations§

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impl<'life> RefUnwindSafe for Table<'life>

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impl<'life> Send for Table<'life>

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impl<'life> Sync for Table<'life>

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impl<'life> Unpin for Table<'life>

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impl<'life> UnwindSafe for Table<'life>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.