Struct html_tags::Frameset

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pub struct Frameset<'life> {
Show 18 fields pub accesskey: Option<&'life str>, pub autocapitalize: Option<&'life str>, pub autofocus: Option<bool>, pub class: Option<&'life str>, pub cols: Option<&'life str>, pub contenteditable: Option<&'life str>, pub contextmenu: Option<&'life str>, pub data: Option<BTreeMap<&'life str, &'life str>>, pub dir: Option<&'life str>, pub draggable: Option<&'life str>, pub enterkeyhint: Option<&'life str>, pub exportparts: Option<&'life str>, pub hidden: Option<bool>, pub id: Option<&'life str>, pub inert: Option<&'life str>, pub inputmode: Option<&'life str>, pub is: Option<&'life str>, pub rows: Option<&'life str>,
}
👎Deprecated
Expand description

The <frameset> HTML element is used to contain <frame> elements.

More information: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/frameset

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§accesskey: Option<&'life str>
👎Deprecated

Provides a hint for generating a keyboard shortcut for the current element. This attribute consists of a space-separated list of characters. The browser should use the first one that exists on the computer keyboard layout.

§autocapitalize: Option<&'life str>
👎Deprecated

Controls whether and how text input is automatically capitalized as it is entered/edited by the user. It can have the following values:

  • off or none, no autocapitalization is applied (all letters default to lowercase)
  • on or sentences, the first letter of each sentence defaults to a capital letter; all other letters default to lowercase
  • words, the first letter of each word defaults to a capital letter; all other letters default to lowercase
  • characters, all letters should default to uppercase
§autofocus: Option<bool>
👎Deprecated

Indicates that an element is to be focused on page load, or as soon as the <dialog> it is part of is displayed. This attribute is a boolean, initially false.

§class: Option<&'life str>
👎Deprecated

A space-separated list of the classes of the element. Classes allow CSS and JavaScript to select and access specific elements via the class selectors or functions like the method Document.getElementsByClassName().

§cols: Option<&'life str>
👎Deprecated

This attribute specifies the number and size of horizontal spaces in a frameset.

§contenteditable: Option<&'life str>
👎Deprecated

An enumerated attribute indicating if the element should be editable by the user. If so, the browser modifies its widget to allow editing. The attribute must take one of the following values:

  • true or the empty string, which indicates that the element must be editable;
  • false, which indicates that the element must not be editable.
§contextmenu: Option<&'life str>
👎Deprecated

The id of a <menu> to use as the contextual menu for this element.

§data: Option<BTreeMap<&'life str, &'life str>>
👎Deprecated

Forms a class of attributes, called custom data attributes, that allow proprietary information to be exchanged between the HTML and its DOM representation that may be used by scripts. All such custom data are available via the HTMLElement interface of the element the attribute is set on. The HTMLElement.dataset property gives access to them.

§dir: Option<&'life str>
👎Deprecated

An enumerated attribute indicating the directionality of the element's text. It can have the following values:

  • ltr, which means left to right and is to be used for languages that are written from the left to the right (like English);
  • rtl, which means right to left and is to be used for languages that are written from the right to the left (like Arabic);
  • auto, which lets the user agent decide. It uses a basic algorithm as it parses the characters inside the element until it finds a character with a strong directionality, then it applies that directionality to the whole element.
§draggable: Option<&'life str>
👎Deprecated

An enumerated attribute indicating whether the element can be dragged, using the Drag and Drop API. It can have the following values:

  • true, which indicates that the element may be dragged
  • false, which indicates that the element may not be dragged.
§enterkeyhint: Option<&'life str>
👎Deprecated

Hints what action label (or icon) to present for the enter key on virtual keyboards.

§exportparts: Option<&'life str>
👎Deprecated

Used to transitively export shadow parts from a nested shadow tree into a containing light tree.

§hidden: Option<bool>
👎Deprecated

An enumerated attribute indicating that the element is not yet, or is no longer, relevant. For example, it can be used to hide elements of the page that can't be used until the login process has been completed. The browser won't render such elements. This attribute must not be used to hide content that could legitimately be shown.

§id: Option<&'life str>
👎Deprecated

Defines a unique identifier (ID) which must be unique in the whole document. Its purpose is to identify the element when linking (using a fragment identifier), scripting, or styling (with CSS).

§inert: Option<&'life str>
👎Deprecated

A boolean value that makes the browser disregard user input events for the element. Useful when click events are present.

§inputmode: Option<&'life str>
👎Deprecated

Provides a hint to browsers about the type of virtual keyboard configuration to use when editing this element or its contents. Used primarily on <input> elements, but is usable on any element while in contenteditable mode.

§is: Option<&'life str>
👎Deprecated

Allows you to specify that a standard HTML element should behave like a registered custom built-in element (see Using custom elements for more details).

§rows: Option<&'life str>
👎Deprecated

This attribute specifies the number and size of vertical spaces in a frameset.

Trait Implementations§

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impl<'life> Clone for Frameset<'life>

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fn clone(&self) -> Frameset<'life>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'life> Debug for Frameset<'life>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'life> Default for Frameset<'life>

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fn default() -> Frameset<'life>

Returns the “default value” for a type. Read more
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impl<'life> Ord for Frameset<'life>

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fn cmp(&self, other: &Frameset<'life>) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 · source§

fn max(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the maximum of two values. Read more
1.21.0 · source§

fn min(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the minimum of two values. Read more
1.50.0 · source§

fn clamp(self, min: Self, max: Self) -> Selfwhere Self: Sized + PartialOrd<Self>,

Restrict a value to a certain interval. Read more
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impl<'life> PartialEq<Frameset<'life>> for Frameset<'life>

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fn eq(&self, other: &Frameset<'life>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'life> PartialOrd<Frameset<'life>> for Frameset<'life>

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fn partial_cmp(&self, other: &Frameset<'life>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · source§

fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · source§

fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · source§

fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<'life> Eq for Frameset<'life>

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impl<'life> StructuralEq for Frameset<'life>

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impl<'life> StructuralPartialEq for Frameset<'life>

Auto Trait Implementations§

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impl<'life> RefUnwindSafe for Frameset<'life>

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impl<'life> Send for Frameset<'life>

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impl<'life> Sync for Frameset<'life>

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impl<'life> Unpin for Frameset<'life>

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impl<'life> UnwindSafe for Frameset<'life>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.