Struct html_sys::HTMLMediaElement
source · pub struct HTMLMediaElement { /* private fields */ }
Implementations§
source§impl HTMLMediaElement
impl HTMLMediaElement
pub fn src(&self) -> String
pub fn set_src(&mut self, value: String)
pub fn crossOrigin(&self) -> String
pub fn set_crossOrigin(&mut self, value: String)
pub fn preload(&self) -> String
pub fn set_preload(&mut self, value: String)
pub fn currentTime(&self) -> f64
pub fn set_currentTime(&mut self, value: f64)
pub fn defaultPlaybackRate(&self) -> f64
pub fn set_defaultPlaybackRate(&mut self, value: f64)
pub fn playbackRate(&self) -> f64
pub fn set_playbackRate(&mut self, value: f64)
pub fn autoplay(&self) -> bool
pub fn set_autoplay(&mut self, value: bool)
pub fn loop_(&self) -> bool
pub fn set_loop_(&mut self, value: bool)
pub fn controls(&self) -> bool
pub fn set_controls(&mut self, value: bool)
pub fn volume(&self) -> f64
pub fn set_volume(&mut self, value: f64)
pub fn muted(&self) -> bool
pub fn set_muted(&mut self, value: bool)
pub fn defaultMuted(&self) -> bool
pub fn set_defaultMuted(&mut self, value: bool)
Methods from Deref<Target = HTMLElement>§
Methods from Deref<Target = Element>§
Methods from Deref<Target = Node>§
Trait Implementations§
source§impl Clone for HTMLMediaElement
impl Clone for HTMLMediaElement
source§fn clone(&self) -> HTMLMediaElement
fn clone(&self) -> HTMLMediaElement
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for HTMLMediaElement
impl Debug for HTMLMediaElement
source§impl Default for HTMLMediaElement
impl Default for HTMLMediaElement
source§fn default() -> HTMLMediaElement
fn default() -> HTMLMediaElement
Returns the “default value” for a type. Read more
source§impl Deref for HTMLMediaElement
impl Deref for HTMLMediaElement
source§impl PartialEq<HTMLMediaElement> for HTMLMediaElement
impl PartialEq<HTMLMediaElement> for HTMLMediaElement
source§fn eq(&self, other: &HTMLMediaElement) -> bool
fn eq(&self, other: &HTMLMediaElement) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.