pub struct menu {
pub attributes: MenuAttributes,
pub data_attributes: Vec<(String, Option<String>), Global>,
pub aria_attributes: Vec<(String, Option<String>), Global>,
}Fields§
§attributes: MenuAttributes§data_attributes: Vec<(String, Option<String>), Global>§aria_attributes: Vec<(String, Option<String>), Global>Trait Implementations§
§type Attributes = MenuAttributes
type Attributes = MenuAttributes
The attributes of the element.
source§fn from_attributes(
attributes: <menu as TypedElement>::Attributes,
data_attributes: Vec<(String, Option<String>), Global>,
aria_attributes: Vec<(String, Option<String>), Global>
) -> menu
fn from_attributes( attributes: <menu as TypedElement>::Attributes, data_attributes: Vec<(String, Option<String>), Global>, aria_attributes: Vec<(String, Option<String>), Global> ) -> menu
Create an element from its attributes.
Auto Trait Implementations§
Blanket Implementations§
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more