pub struct legend {
pub attributes: LegendAttributes,
pub data_attributes: Vec<(String, Option<String>), Global>,
pub aria_attributes: Vec<(String, Option<String>), Global>,
}Fields§
§attributes: LegendAttributes§data_attributes: Vec<(String, Option<String>), Global>§aria_attributes: Vec<(String, Option<String>), Global>Trait Implementations§
source§impl TypedElement for legend
impl TypedElement for legend
§type Attributes = LegendAttributes
type Attributes = LegendAttributes
The attributes of the element.
source§fn from_attributes(
attributes: <legend as TypedElement>::Attributes,
data_attributes: Vec<(String, Option<String>), Global>,
aria_attributes: Vec<(String, Option<String>), Global>
) -> legend
fn from_attributes( attributes: <legend as TypedElement>::Attributes, data_attributes: Vec<(String, Option<String>), Global>, aria_attributes: Vec<(String, Option<String>), Global> ) -> legend
Create an element from its attributes.
Auto Trait Implementations§
impl RefUnwindSafe for legend
impl Send for legend
impl Sync for legend
impl Unpin for legend
impl UnwindSafe for legend
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more