pub struct SyncState<'a> {
pub store: &'a mut dyn BlockStore,
pub app: &'a dyn Application,
pub current_epoch: &'a mut Epoch,
pub last_committed_height: &'a mut Height,
pub last_app_hash: &'a mut BlockHash,
pub chain_id_hash: &'a [u8; 32],
pub pending_epoch: &'a mut Option<Epoch>,
}Expand description
Mutable state needed by block sync and replay.
Fields§
§store: &'a mut dyn BlockStore§app: &'a dyn Application§current_epoch: &'a mut Epoch§last_committed_height: &'a mut Height§last_app_hash: &'a mut BlockHash§chain_id_hash: &'a [u8; 32]§pending_epoch: &'a mut Option<Epoch>A-1: Tracks pending epoch transitions across replay batches.
Auto Trait Implementations§
impl<'a> Freeze for SyncState<'a>
impl<'a> !RefUnwindSafe for SyncState<'a>
impl<'a> Send for SyncState<'a>
impl<'a> Sync for SyncState<'a>
impl<'a> Unpin for SyncState<'a>
impl<'a> UnsafeUnpin for SyncState<'a>
impl<'a> !UnwindSafe for SyncState<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more