#[repr(C)]pub struct SceneData {
pub projection: [Matrix4<f32>; 2],
pub view: [Matrix4<f32>; 2],
pub camera_position: [Vector4<f32>; 2],
}Expand description
Data about the current scene. Sent to the vertex and fragment shaders
Fields§
§projection: [Matrix4<f32>; 2]Projection matrices (one per eye)
view: [Matrix4<f32>; 2]View matrices (one per eye)
camera_position: [Vector4<f32>; 2]Position of the cameras (one per eye)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for SceneData
impl<'de> Deserialize<'de> for SceneData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for SceneData
Auto Trait Implementations§
impl Freeze for SceneData
impl RefUnwindSafe for SceneData
impl Send for SceneData
impl Sync for SceneData
impl Unpin for SceneData
impl UnsafeUnpin for SceneData
impl UnwindSafe for SceneData
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