pub enum CoreEvent {
PlayerJoined {
player: Player,
},
PlayerLeft {
player_id: PlayerId,
},
PlayerMoved {
player_id: PlayerId,
old_position: Position,
new_position: Position,
},
RegionChanged {
region_id: RegionId,
},
CustomMessage {
data: Value,
},
}
Expand description
Core game events that all plugins can listen to
Variants§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for CoreEvent
impl<'de> Deserialize<'de> for CoreEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for CoreEvent
impl RefUnwindSafe for CoreEvent
impl Send for CoreEvent
impl Sync for CoreEvent
impl Unpin for CoreEvent
impl UnwindSafe for CoreEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more