pub struct TextureId(/* private fields */);Expand description
Type-safe handle to a texture stored in the MeshQueue.
Obtained from texture creation methods like SetupContext::texture_from_file.
This newtype wrapper prevents accidentally passing mesh indices where texture indices are expected.
§Example
ⓘ
let tex: TextureId = ctx.texture_from_file("brick.png")?;
frame.mesh(cube).texture(tex).draw(); // Type-safe: can't pass a MeshId hereTrait Implementations§
impl Copy for TextureId
impl Eq for TextureId
impl StructuralPartialEq for TextureId
Auto Trait Implementations§
impl Freeze for TextureId
impl RefUnwindSafe for TextureId
impl Send for TextureId
impl Sync for TextureId
impl Unpin for TextureId
impl UnwindSafe for TextureId
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§unsafe fn clone_to_uninit(&self, dest: *mut u8)
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