pub struct HotWorldPostProcessPass { /* private fields */ }Expand description
A hot-reloadable world-space post-processing pass.
Watches a shader file and automatically recompiles when changes are detected.
Wraps WorldPostProcessPass with hot-reload capability.
Unlike HotPostProcessPass, this pass provides camera information to the shader,
enabling world-space effects like fog, atmospheric scattering, and screen-space reflections
that need to reconstruct 3D positions from the depth buffer.
§Example
use hoplite::{GpuContext, HotWorldPostProcessPass};
let mut fog = HotWorldPostProcessPass::new(&gpu, "shaders/fog.wgsl")?;
// In render loop:
fog.check_reload(&gpu);
fog.render(&gpu, &mut render_pass, time, &camera, &scene_texture_view);Implementations§
Source§impl HotWorldPostProcessPass
impl HotWorldPostProcessPass
Sourcepub fn new(gpu: &GpuContext, path: impl AsRef<Path>) -> Result<Self>
pub fn new(gpu: &GpuContext, path: impl AsRef<Path>) -> Result<Self>
Create a new hot-reloadable world-space post-processing pass.
§Errors
Returns an error if the shader file cannot be read.
Sourcepub fn check_reload(&mut self, gpu: &GpuContext)
pub fn check_reload(&mut self, gpu: &GpuContext)
Check for shader changes and recompile if needed.
Call this once per frame. On compilation failure, retains the previous shader.
Sourcepub fn render(
&self,
gpu: &GpuContext,
render_pass: &mut RenderPass<'_>,
time: f32,
camera: &Camera,
input_view: &TextureView,
)
pub fn render( &self, gpu: &GpuContext, render_pass: &mut RenderPass<'_>, time: f32, camera: &Camera, input_view: &TextureView, )
Render the post-process effect with camera data.
Samples from input_view and renders to the current render pass target.
Camera data is uploaded to the shader for world-space calculations.
Does nothing if no valid shader is loaded.
Auto Trait Implementations§
impl Freeze for HotWorldPostProcessPass
impl !RefUnwindSafe for HotWorldPostProcessPass
impl Send for HotWorldPostProcessPass
impl Sync for HotWorldPostProcessPass
impl Unpin for HotWorldPostProcessPass
impl !UnwindSafe for HotWorldPostProcessPass
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