pub trait SimctlClient: Send + Sync {
Show 20 methods
// Required methods
fn list_devices<'life0, 'async_trait>(
&'life0 self,
include_unavailable: bool,
) -> Pin<Box<dyn Future<Output = Result<Vec<Simulator>, SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn boot<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn shutdown<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn screenshot<'life0, 'life1, 'async_trait>(
&'life0 self,
udid: Uuid,
path: &'life1 Path,
screenshot_type: ScreenshotType,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn set_appearance<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
appearance: Appearance,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn set_status_bar<'life0, 'life1, 'async_trait>(
&'life0 self,
udid: Uuid,
overrides: &'life1 StatusBarOverrides,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn clear_status_bar<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn set_locale<'life0, 'life1, 'async_trait>(
&'life0 self,
udid: Uuid,
bcp47: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn list_available_targets<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<AvailableTargets, SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn list_apps<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<Vec<InstalledApp>, SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn create<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
name: &'life1 str,
device_type_identifier: &'life2 str,
runtime_identifier: &'life3 str,
) -> Pin<Box<dyn Future<Output = Result<Uuid, SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait;
fn erase<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn delete<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn delete_unavailable<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn set_location<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
latitude: f64,
longitude: f64,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn clear_location<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn privacy<'life0, 'life1, 'async_trait>(
&'life0 self,
udid: Uuid,
action: PrivacyAction,
permission: PrivacyPermission,
bundle_id: Option<&'life1 str>,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn reset_keychain<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn open_url<'life0, 'life1, 'async_trait>(
&'life0 self,
udid: Uuid,
url: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn focus_simulator_app<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
The 20-operation xcrun simctl surface. The Rust analogue of Swift’s
SimctlClient protocol witness: a trait rather than a struct-of-closures,
since Rust traits give the same live/mock seam without closure-capture
boilerplate.
Required Methods§
fn list_devices<'life0, 'async_trait>(
&'life0 self,
include_unavailable: bool,
) -> Pin<Box<dyn Future<Output = Result<Vec<Simulator>, SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn boot<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn shutdown<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn screenshot<'life0, 'life1, 'async_trait>(
&'life0 self,
udid: Uuid,
path: &'life1 Path,
screenshot_type: ScreenshotType,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn set_appearance<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
appearance: Appearance,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn set_status_bar<'life0, 'life1, 'async_trait>(
&'life0 self,
udid: Uuid,
overrides: &'life1 StatusBarOverrides,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn clear_status_bar<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn set_locale<'life0, 'life1, 'async_trait>(
&'life0 self,
udid: Uuid,
bcp47: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn list_available_targets<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<AvailableTargets, SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn list_apps<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<Vec<InstalledApp>, SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn create<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
name: &'life1 str,
device_type_identifier: &'life2 str,
runtime_identifier: &'life3 str,
) -> Pin<Box<dyn Future<Output = Result<Uuid, SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
fn erase<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn delete<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn set_location<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
latitude: f64,
longitude: f64,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn clear_location<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn privacy<'life0, 'life1, 'async_trait>(
&'life0 self,
udid: Uuid,
action: PrivacyAction,
permission: PrivacyPermission,
bundle_id: Option<&'life1 str>,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn reset_keychain<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn open_url<'life0, 'life1, 'async_trait>(
&'life0 self,
udid: Uuid,
url: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn focus_simulator_app<'life0, 'async_trait>(
&'life0 self,
udid: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".