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SimctlClient

Trait SimctlClient 

Source
pub trait SimctlClient: Send + Sync {
Show 21 methods // Required methods fn list_devices<'life0, 'async_trait>( &'life0 self, include_unavailable: bool, ) -> Pin<Box<dyn Future<Output = Result<Vec<Simulator>, SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn boot<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn shutdown<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn screenshot<'life0, 'life1, 'async_trait>( &'life0 self, udid: Uuid, path: &'life1 Path, screenshot_type: ScreenshotType, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; fn set_appearance<'life0, 'async_trait>( &'life0 self, udid: Uuid, appearance: Appearance, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn set_status_bar<'life0, 'life1, 'async_trait>( &'life0 self, udid: Uuid, overrides: &'life1 StatusBarOverrides, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; fn clear_status_bar<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn set_locale<'life0, 'life1, 'async_trait>( &'life0 self, udid: Uuid, bcp47: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; fn list_available_targets<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<AvailableTargets, SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn list_apps<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<Vec<InstalledApp>, SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn create<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, name: &'life1 str, device_type_identifier: &'life2 str, runtime_identifier: &'life3 str, ) -> Pin<Box<dyn Future<Output = Result<Uuid, SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait; fn erase<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn delete<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn delete_unavailable<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn set_location<'life0, 'async_trait>( &'life0 self, udid: Uuid, latitude: f64, longitude: f64, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn clear_location<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn privacy<'life0, 'life1, 'async_trait>( &'life0 self, udid: Uuid, action: PrivacyAction, permission: PrivacyPermission, bundle_id: Option<&'life1 str>, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; fn reset_keychain<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn open_url<'life0, 'life1, 'async_trait>( &'life0 self, udid: Uuid, url: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; fn focus_simulator_app<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn launch_app<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, udid: Uuid, bundle_id: &'life1 str, language: Option<&'life2 str>, region: Option<&'life3 str>, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait;
}
Expand description

The 21-operation xcrun simctl surface. The Rust analogue of Swift’s SimctlClient protocol witness: a trait rather than a struct-of-closures, since Rust traits give the same live/mock seam without closure-capture boilerplate.

Required Methods§

Source

fn list_devices<'life0, 'async_trait>( &'life0 self, include_unavailable: bool, ) -> Pin<Box<dyn Future<Output = Result<Vec<Simulator>, SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn boot<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn shutdown<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn screenshot<'life0, 'life1, 'async_trait>( &'life0 self, udid: Uuid, path: &'life1 Path, screenshot_type: ScreenshotType, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn set_appearance<'life0, 'async_trait>( &'life0 self, udid: Uuid, appearance: Appearance, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn set_status_bar<'life0, 'life1, 'async_trait>( &'life0 self, udid: Uuid, overrides: &'life1 StatusBarOverrides, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn clear_status_bar<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn set_locale<'life0, 'life1, 'async_trait>( &'life0 self, udid: Uuid, bcp47: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn list_available_targets<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<AvailableTargets, SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn list_apps<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<Vec<InstalledApp>, SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn create<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, name: &'life1 str, device_type_identifier: &'life2 str, runtime_identifier: &'life3 str, ) -> Pin<Box<dyn Future<Output = Result<Uuid, SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Source

fn erase<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn delete<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn delete_unavailable<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn set_location<'life0, 'async_trait>( &'life0 self, udid: Uuid, latitude: f64, longitude: f64, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn clear_location<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn privacy<'life0, 'life1, 'async_trait>( &'life0 self, udid: Uuid, action: PrivacyAction, permission: PrivacyPermission, bundle_id: Option<&'life1 str>, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn reset_keychain<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn open_url<'life0, 'life1, 'async_trait>( &'life0 self, udid: Uuid, url: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn focus_simulator_app<'life0, 'async_trait>( &'life0 self, udid: Uuid, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn launch_app<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, udid: Uuid, bundle_id: &'life1 str, language: Option<&'life2 str>, region: Option<&'life3 str>, ) -> Pin<Box<dyn Future<Output = Result<(), SimctlError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§