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PolicyEngine

Struct PolicyEngine 

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pub struct PolicyEngine { /* private fields */ }
Expand description

Thread-safe Cedar policy engine.

Wraps the Cedar Authorizer + PolicySet + Schema + entity store. All state is behind an RwLock so policies and entities can be updated at runtime without restart.

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impl PolicyEngine

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pub fn new( schema_text: &str, policies: &[(&str, &str)], ) -> Result<PolicyEngine, PolicyError>

Create a new policy engine from schema and policy files.

Validates the schema and all policies at construction time. Returns an error if any schema or policy is invalid.

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pub fn open_mode() -> PolicyEngine

Create a policy engine in open mode: all requests are allowed.

Used when the cedar feature is disabled or for development/testing.

§Warning

Open mode is unsafe for production. Every authorization request is permitted without any policy evaluation. A tracing::error! is emitted at construction time so that production monitoring surfaces the misconfiguration. Configure policies_dir to enable Cedar evaluation.

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pub fn load_from_brain(brain_dir: &Path) -> Result<PolicyEngine, PolicyError>

Load policies from a brain directory.

Reads {brain_dir}/policies/hirn.cedarschema (or uses default schema) and all *.cedar files in {brain_dir}/policies/.

Fails closed when no policy files are present. Use Self::load_from_brain_insecure_dev_mode to explicitly opt into the built-in permit-all development policy.

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pub fn load_from_brain_insecure_dev_mode( brain_dir: &Path, ) -> Result<PolicyEngine, PolicyError>

Load policies from a brain directory, permitting the built-in default open policy when no *.cedar files are present.

This is intended only for explicit development/test posture. A tracing::error! is emitted to surface this misconfiguration.

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pub fn is_open_mode(&self) -> bool

Check whether this engine is in open mode (all requests allowed).

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pub fn is_enabled(&self) -> bool

Whether Cedar policy evaluation is active (not open mode).

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pub fn policy_count(&self) -> usize

Returns the number of loaded policies.

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pub fn entity_count(&self) -> usize

Returns the number of registered entities.

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pub fn registered_namespaces(&self) -> Vec<(String, String)>

List all registered namespace IDs and their associated realms.

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pub fn list_policies(&self) -> Vec<(String, String)>

List all policy source names and their raw Cedar text.

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pub fn authorize(&self, request: &AuthzRequest) -> AuthzDecision

Authorize a request against loaded policies.

Returns an AuthzDecision indicating whether the request is allowed or denied, along with diagnostic information.

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pub fn allowed_namespaces_for( &self, agent_id: &str, action: Action, ) -> Option<Vec<String>>

Resolve which namespaces an agent can access for a given action.

Returns None if engine is in open mode (permit all). Returns Some(vec![...]) with allowed namespace IDs otherwise.

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pub fn register_agent( &self, agent_id: &str, reputation: i64, created_at: &str, teams: &[&str], ) -> Result<(), PolicyError>

Register an agent entity.

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pub fn register_team( &self, team_id: &str, description: &str, organization: Option<&str>, ) -> Result<(), PolicyError>

Register a team entity.

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pub fn register_organization( &self, org_id: &str, description: &str, ) -> Result<(), PolicyError>

Register an organization entity.

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pub fn register_realm( &self, realm_id: &str, description: &str, ) -> Result<(), PolicyError>

Register a realm entity.

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pub fn register_namespace( &self, namespace_id: &str, classification: &str, realm: &str, ) -> Result<(), PolicyError>

Register a namespace entity.

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pub fn register_memory_layer( &self, layer_id: &str, description: &str, ) -> Result<(), PolicyError>

Register a memory layer entity (Working, Episodic, Semantic, Procedural).

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pub fn register_operation( &self, operation_id: &str, description: &str, ) -> Result<(), PolicyError>

Register an operation entity (Recall, Think, Remember, etc.).

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pub fn register_tool( &self, tool_id: &str, description: &str, ) -> Result<(), PolicyError>

Register a tool entity for MCP tool-level access control.

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pub fn remove_entity(&self, key: &str) -> Result<bool, PolicyError>

Remove an entity by its Cedar key (e.g. Hirn::Agent::"agent-007").

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pub fn add_policy( &self, name: &str, policy_text: &str, ) -> Result<(), PolicyError>

Add or replace a policy source.

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pub fn add_policies(&self, policies: &[(&str, &str)]) -> Result<(), PolicyError>

Atomically add or replace multiple policy sources.

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pub fn remove_policy(&self, name: &str) -> Result<bool, PolicyError>

Remove a policy source by name.

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pub fn validate(&self) -> Vec<String>

Validate the current schema against all loaded policies.

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pub fn save_to_brain(&self, brain_dir: &Path) -> Result<(), PolicyError>

Save the current policies and schema to a brain directory.

Trait Implementations§

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impl Clone for PolicyEngine

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fn clone(&self) -> PolicyEngine

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PolicyEngine

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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