Enum highnoon::Message

pub enum Message {
    Text(String),
    Binary(Vec<u8, Global>),
    Ping(Vec<u8, Global>),
    Pong(Vec<u8, Global>),
    Close(Option<CloseFrame<'static>>),
    Frame(Frame),
}
Expand description

An enum representing the various forms of a WebSocket message.

Variants

Text(String)

A text WebSocket message

Binary(Vec<u8, Global>)

A binary WebSocket message

Ping(Vec<u8, Global>)

A ping message with the specified payload

The payload here must have a length less than 125 bytes

Pong(Vec<u8, Global>)

A pong message with the specified payload

The payload here must have a length less than 125 bytes

Close(Option<CloseFrame<'static>>)

A close message with the optional close frame.

Frame(Frame)

Raw frame. Note, that you’re not going to get this value while reading the message.

Implementations

Create a new text WebSocket message from a stringable.

Create a new binary WebSocket message by converting to Vec.

Indicates whether a message is a text message.

Indicates whether a message is a binary message.

Indicates whether a message is a ping message.

Indicates whether a message is a pong message.

Indicates whether a message ia s close message.

Get the length of the WebSocket message.

Returns true if the WebSocket message has no content. For example, if the other side of the connection sent an empty string.

Consume the WebSocket and return it as binary data.

Attempt to consume the WebSocket message and convert it to a String.

Attempt to get a &str from the WebSocket message, this will try to convert binary data to utf8.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
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Compare self to key and return true if they are equal.

Returns the argument unchanged.

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Calls U::from(self).

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