Expand description
Status of a game.
Variants
Ongoing(Color)
Game has not yet ended. The Color
indicates which player is to make the next turn.
Finished(Color)
Game has been finished. The Color
indicates which player has won the game.
Note that a game of Hex never ends in a draw.
Trait Implementations
impl Copy for Status
impl Eq for Status
impl StructuralEq for Status
impl StructuralPartialEq for Status
Auto Trait Implementations
impl RefUnwindSafe for Status
impl Send for Status
impl Sync for Status
impl Unpin for Status
impl UnwindSafe for Status
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more