pub enum Color {
Black,
White,
}
Expand description
This enum represents the two players. The first player is always Black
.
When displaying boards we use the symbol ● for Black and ○ for White. Note that when using a dark theme, apparent colors might be reversed.
Variants
Black
Needs to connect top to bottom. Always starts the game.
White
Needs to connect left to right.
Implementations
sourceimpl Color
impl Color
sourcepub fn opponent_color(&self) -> Self
pub fn opponent_color(&self) -> Self
Return the color of the other player.
Trait Implementations
impl Copy for Color
impl Eq for Color
impl StructuralEq for Color
impl StructuralPartialEq for Color
Auto Trait Implementations
impl RefUnwindSafe for Color
impl Send for Color
impl Sync for Color
impl Unpin for Color
impl UnwindSafe for Color
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more