pub enum CollisionEvent {
    Started(CollisionDataCollisionData),
    Stopped(CollisionDataCollisionData),
}
Expand description

An event fired when the collision state between two entities changed

Example

fn detect_collisions(mut events: EventReader<CollisionEvent>) {
    for event in events.iter() {
        match event {
            CollisionEvent::Started(data1, data2) => {
                println!("Entity {:?} and {:?} started to collide", data1.rigid_body_entity(), data2.rigid_body_entity())
            }
            CollisionEvent::Stopped(data1, data2) => {
                println!("Entity {:?} and {:?} stopped to collide", data1.rigid_body_entity(), data2.rigid_body_entity())
            }
        }
    }
}

Variants

Started(CollisionDataCollisionData)

The two entities started to collide

Stopped(CollisionDataCollisionData)

The two entities no longer collide

Implementations

Returns true if the event represent the “start” of a collision

Returns true if the event represent the “end” of a collision

Returns the data for the two entities that collided

Returns the entities containing the CollisionShape involved in the collision

Returns the entities containing the RigidBody involved in the collision

Returns the two CollisionLayers involved in the collision

Trait Implementations

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