pub enum CollisionEvent {
Started(CollisionData, CollisionData),
Stopped(CollisionData, CollisionData),
}
Expand description
An event fired when the collision state between two entities changed
§Example
fn detect_collisions(mut events: EventReader<CollisionEvent>) {
for event in events.iter() {
match event {
CollisionEvent::Started(data1, data2) => {
println!("Entity {:?} and {:?} started to collide", data1.rigid_body_entity(), data2.rigid_body_entity())
}
CollisionEvent::Stopped(data1, data2) => {
println!("Entity {:?} and {:?} stopped to collide", data1.rigid_body_entity(), data2.rigid_body_entity())
}
}
}
}
Variants§
Started(CollisionData, CollisionData)
The two entities started to collide
Stopped(CollisionData, CollisionData)
The two entities no longer collide
Implementations§
Source§impl CollisionEvent
impl CollisionEvent
Sourcepub fn is_started(&self) -> bool
pub fn is_started(&self) -> bool
Returns true if the event represent the “start” of a collision
Sourcepub fn is_stopped(&self) -> bool
pub fn is_stopped(&self) -> bool
Returns true if the event represent the “end” of a collision
Sourcepub fn data(self) -> (CollisionData, CollisionData)
pub fn data(self) -> (CollisionData, CollisionData)
Returns the data for the two entities that collided
Sourcepub fn collision_shape_entities(&self) -> (Entity, Entity)
pub fn collision_shape_entities(&self) -> (Entity, Entity)
Returns the entities containing the CollisionShape
involved in the collision
Sourcepub fn rigid_body_entities(&self) -> (Entity, Entity)
pub fn rigid_body_entities(&self) -> (Entity, Entity)
Returns the entities containing the RigidBody
involved in the collision
Sourcepub fn collision_layers(&self) -> (CollisionLayers, CollisionLayers)
pub fn collision_layers(&self) -> (CollisionLayers, CollisionLayers)
Returns the two CollisionLayers
involved in the collision
Trait Implementations§
Source§impl Clone for CollisionEvent
impl Clone for CollisionEvent
Source§fn clone(&self) -> CollisionEvent
fn clone(&self) -> CollisionEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CollisionEvent
impl Debug for CollisionEvent
Source§impl From<CollisionEvent> for (CollisionData, CollisionData)
impl From<CollisionEvent> for (CollisionData, CollisionData)
Source§fn from(event: CollisionEvent) -> Self
fn from(event: CollisionEvent) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for CollisionEvent
impl RefUnwindSafe for CollisionEvent
impl Send for CollisionEvent
impl Sync for CollisionEvent
impl Unpin for CollisionEvent
impl UnwindSafe for CollisionEvent
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset>,
) -> U
fn as_bind_group_shader_type( &self, _images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset>, ) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.