Struct heron_core::Acceleration
source · [−]Expand description
Component that defines the linear and angular acceleration.
It must be inserted on the same entity of a RigidBody
The linear part is in “unit” per second squared on each axis, represented as a Vec3
. (The unit, being your game unit, be it pixel or anything else)
The angular part is in radians per second squared around an axis, represented as an AxisAngle
Example
fn spawn(mut commands: Commands) {
commands.spawn_bundle(todo!("Spawn your sprite/mesh, incl. at least a GlobalTransform"))
.insert(CollisionShape::Sphere { radius: 1.0 })
.insert(
Acceleration::from_linear(Vec3::X * 1.0)
.with_angular(AxisAngle::new(Vec3::Z, 0.05 * PI))
);
}
Fields
linear: Vec3
Linear acceleration in units-per-second-squared on each axis
angular: AxisAngle
Angular acceleration in radians-per-second-squared around an axis
Implementations
Returns a linear acceleration from a vector
Returns an angular acceleration from a vector
Returns a new version with the given linear acceleration
Returns a new version with the given angular acceleration
Trait Implementations
type Storage = TableStorage
Returns the “default value” for a type. Read more
Performs the conversion.
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Returns a serializable value, if serialization is supported. Otherwise None
will be
returned. Read more
Returns a hash of the value (which includes the type) if hashing is supported. Otherwise
None
will be returned. Read more
Returns a “partial equal” comparison result if comparison is supported. Otherwise None
will be returned. Read more
Auto Trait Implementations
impl RefUnwindSafe for Acceleration
impl Send for Acceleration
impl Sync for Acceleration
impl Unpin for Acceleration
impl UnwindSafe for Acceleration
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
pub fn vzip(self) -> V
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more