pub struct RotationConstraints {
    pub allow_x: bool,
    pub allow_y: bool,
    pub allow_z: bool,
}
Expand description

Component that restrict what rotations can be caused by forces.

It must be inserted on the same entity of a RigidBody

Note that angular velocity may still be applied programmatically. This only restrict how rotation can change when force/torques are applied.

Example


fn spawn(mut commands: Commands) {
    commands.spawn_bundle(todo!("Spawn your sprite/mesh, incl. at least a GlobalTransform"))
        .insert(CollisionShape::Sphere { radius: 1.0 })
        .insert(RotationConstraints::lock()); // Prevent rotation caused by forces
}

Fields

allow_x: bool

Set to true to prevent rotations around the x axis

allow_y: bool

Set to true to prevent rotations around the y axis

allow_z: bool

Set to true to prevent rotations around the Z axis

Implementations

Lock rotations around all axes

Allow rotations around all axes

Returns true if all axes are locked

Returns true if all axes are allowed (not locked)

Allow rotation around the x axis only (and prevent rotating around the other axes)

Allow rotation around the y axis only (and prevent rotating around the other axes)

Allow rotation around the z axis only (and prevent rotating around the other axes)

Trait Implementations

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Auto Trait Implementations

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