pub struct PhysicsPlugin { /* private fields */ }
Expand description
Plugin to install to enable collision detection and physics behavior.
Trait Implementations§
Source§impl Clone for PhysicsPlugin
impl Clone for PhysicsPlugin
Source§fn clone(&self) -> PhysicsPlugin
fn clone(&self) -> PhysicsPlugin
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PhysicsPlugin
impl Debug for PhysicsPlugin
Source§impl Default for PhysicsPlugin
impl Default for PhysicsPlugin
Source§fn default() -> PhysicsPlugin
fn default() -> PhysicsPlugin
Returns the “default value” for a type. Read more
Source§impl Plugin for PhysicsPlugin
impl Plugin for PhysicsPlugin
impl Copy for PhysicsPlugin
Auto Trait Implementations§
impl Freeze for PhysicsPlugin
impl RefUnwindSafe for PhysicsPlugin
impl Send for PhysicsPlugin
impl Sync for PhysicsPlugin
impl Unpin for PhysicsPlugin
impl UnwindSafe for PhysicsPlugin
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(
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_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset>,
) -> U
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Source§impl<T> FromWorld for Twhere
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Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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Converts self
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Source§impl<SS, SP> SupersetOf<SS> for SPwhere
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