Struct heron::rapier_plugin::rapier3d::prelude::FixedJoint
pub struct FixedJoint { /* private fields */ }
Expand description
A fixed joint, locks all relative motion between two bodies.
Implementations
impl FixedJoint
impl FixedJoint
pub fn new() -> FixedJoint
pub fn new() -> FixedJoint
Creates a new fixed joint.
pub fn local_frame1(&self) -> &Isometry<f32, Unit<Quaternion<f32>>, 3>
pub fn local_frame1(&self) -> &Isometry<f32, Unit<Quaternion<f32>>, 3>
The joint’s frame, expressed in the first rigid-body’s local-space.
pub fn set_local_frame1(
&mut self,
local_frame: Isometry<f32, Unit<Quaternion<f32>>, 3>
) -> &mut FixedJoint
pub fn set_local_frame1(
&mut self,
local_frame: Isometry<f32, Unit<Quaternion<f32>>, 3>
) -> &mut FixedJoint
Sets the joint’s frame, expressed in the first rigid-body’s local-space.
pub fn local_frame2(&self) -> &Isometry<f32, Unit<Quaternion<f32>>, 3>
pub fn local_frame2(&self) -> &Isometry<f32, Unit<Quaternion<f32>>, 3>
The joint’s frame, expressed in the second rigid-body’s local-space.
pub fn set_local_frame2(
&mut self,
local_frame: Isometry<f32, Unit<Quaternion<f32>>, 3>
) -> &mut FixedJoint
pub fn set_local_frame2(
&mut self,
local_frame: Isometry<f32, Unit<Quaternion<f32>>, 3>
) -> &mut FixedJoint
Sets joint’s frame, expressed in the second rigid-body’s local-space.
pub fn local_anchor1(&self) -> OPoint<f32, Const<3>>
pub fn local_anchor1(&self) -> OPoint<f32, Const<3>>
The joint’s anchor, expressed in the local-space of the first rigid-body.
pub fn set_local_anchor1(
&mut self,
anchor1: OPoint<f32, Const<3>>
) -> &mut FixedJoint
pub fn set_local_anchor1(
&mut self,
anchor1: OPoint<f32, Const<3>>
) -> &mut FixedJoint
Sets the joint’s anchor, expressed in the local-space of the first rigid-body.
pub fn local_anchor2(&self) -> OPoint<f32, Const<3>>
pub fn local_anchor2(&self) -> OPoint<f32, Const<3>>
The joint’s anchor, expressed in the local-space of the second rigid-body.
pub fn set_local_anchor2(
&mut self,
anchor2: OPoint<f32, Const<3>>
) -> &mut FixedJoint
pub fn set_local_anchor2(
&mut self,
anchor2: OPoint<f32, Const<3>>
) -> &mut FixedJoint
Sets the joint’s anchor, expressed in the local-space of the second rigid-body.
Trait Implementations
impl Clone for FixedJoint
impl Clone for FixedJoint
fn clone(&self) -> FixedJoint
fn clone(&self) -> FixedJoint
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Debug for FixedJoint
impl Debug for FixedJoint
impl Default for FixedJoint
impl Default for FixedJoint
fn default() -> FixedJoint
fn default() -> FixedJoint
Returns the “default value” for a type. Read more
impl Into<GenericJoint> for FixedJoint
impl Into<GenericJoint> for FixedJoint
fn into(self) -> GenericJoint
fn into(self) -> GenericJoint
Converts this type into the (usually inferred) input type.
impl PartialEq<FixedJoint> for FixedJoint
impl PartialEq<FixedJoint> for FixedJoint
fn eq(&self, other: &FixedJoint) -> bool
fn eq(&self, other: &FixedJoint) -> bool
impl Copy for FixedJoint
impl StructuralPartialEq for FixedJoint
Auto Trait Implementations
impl RefUnwindSafe for FixedJoint
impl Send for FixedJoint
impl Sync for FixedJoint
impl Unpin for FixedJoint
impl UnwindSafe for FixedJoint
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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T
[ShaderType
] for self
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for Twhere
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T: Default,
fn from_world(_world: &mut World) -> T
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Creates
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impl<T> Pointable for T
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