pub struct VoxelSet {
    pub origin: OPoint<f32, Const<3>>,
    pub scale: f32,
    /* private fields */
}
Expand description

A sparse set of voxels.

It only contains voxels that are considered as “full” after a voxelization.

Fields

origin: OPoint<f32, Const<3>>

The 3D origin of this voxel-set.

scale: f32

The scale factor between the voxel integer coordinates and their actual float world-space coordinates.

Implementations

Creates a new empty set of voxels.

The volume of a single voxel of this voxel set.

Voxelizes the given shape described by its boundary: a triangle mesh (in 3D) or polyline (in 2D).

Parameters
  • points - The vertex buffer of the boundary of the shape to voxelize.
  • indices - The index buffer of the boundary of the shape to voxelize.
  • resolution - Controls the number of subdivision done along each axis. This number is the number of subdivisions along the axis where the input shape has the largest extent. The other dimensions will have a different automatically-determined resolution (in order to keep the voxels cubic).
  • fill_mode - Controls what is being voxelized.
  • keep_voxel_to_primitives_map - If set to true a map between the voxels and the primitives (3D triangles or 2D segments) it intersects will be computed.

The minimal coordinates of the integer bounding-box of the voxels in this set.

The maximal coordinates of the integer bounding-box of the voxels in this set.

Computes the total volume of the voxels contained by this set.

The number of voxels in this set.

The set of voxels.

Update the bounding box of this voxel set.

Compute the convex-hull of this voxel set after cutting each voxel by the primitives (3D triangle or 2D segments) it intersects.

This will panic if this VoxelSet was created with keep_voxel_to_primitives_map = false.

Computes the intersections between all the voxels of this voxel set, and all the primitives (triangle or segments) it intersected (as per the voxel-to-primitives-map computed during voxelization).

Panics if the voxelization was performed without setting the parameter voxel_to_primitives_map = true.

Compute the convex-hull of the voxels in this set.

Parameters
  • sampling - The convex-hull computation will ignore sampling voxels at regular intervals. Useful to save some computation times if an exact result isn’t need. Use 0 to make sure no voxel is being ignored.

Convert self into a mesh, including only the voxels on the surface or only the voxel inside of the volume.

Trait Implementations

Converts this type into the (usually inferred) input type.

Auto Trait Implementations

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