pub struct Collider {
    pub user_data: u128,
    /* private fields */
}
Expand description

A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.

To build a new collider, use the ColliderBuilder structure.

Fields

user_data: u128

User-defined data associated to this collider.

Implementations

The rigid body this collider is attached to.

Is this collider a sensor?

The physics hooks enabled for this collider.

Sets the physics hooks enabled for this collider.

The events enabled for this collider.

Sets the events enabled for this collider.

The collision types enabled for this collider.

Sets the collision types enabled for this collider.

The friction coefficient of this collider.

Sets the friction coefficient of this collider.

The combine rule used by this collider to combine its friction coefficient with the friction coefficient of the other collider it is in contact with.

Sets the combine rule used by this collider to combine its friction coefficient with the friction coefficient of the other collider it is in contact with.

The restitution coefficient of this collider.

Sets the restitution coefficient of this collider.

The combine rule used by this collider to combine its restitution coefficient with the restitution coefficient of the other collider it is in contact with.

Sets the combine rule used by this collider to combine its restitution coefficient with the restitution coefficient of the other collider it is in contact with.

Sets whether or not this is a sensor collider.

Sets the translational part of this collider’s position.

Sets the rotational part of this collider’s position.

Sets the position of this collider.

The world-space position of this collider.

The translational part of this collider’s position.

The rotational part of this collider’s position.

The position of this collider wrt the body it is attached to.

Sets the translational part of this collider’s translation relative to its parent rigid-body.

Sets the rotational part of this collider’s rotaiton relative to its parent rigid-body.

Sets the position of this collider wrt. its parent rigid-body.

Does nothing if the collider is not attached to a rigid-body.

The collision groups used by this collider.

Sets the collision groups of this collider.

The solver groups used by this collider.

Sets the solver groups of this collider.

The material (friction and restitution properties) of this collider.

The density of this collider, if set.

The geometric shape of this collider.

A mutable reference to the geometric shape of this collider.

If that shape is shared by multiple colliders, it will be cloned first so that self contains a unique copy of that shape that you can modify.

Sets the shape of this collider.

Retrieve the SharedShape. Also see the shape() function

Compute the axis-aligned bounding box of this collider.

Compute the axis-aligned bounding box of this collider moving from its current position to the given next_position

Compute the local-space mass properties of this collider.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Converts this type into the (usually inferred) input type.

Auto Trait Implementations

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