Struct heron::rapier_plugin::rapier3d::counters::SolverCounters
pub struct SolverCounters {
pub nconstraints: usize,
pub ncontacts: usize,
pub velocity_resolution_time: Timer,
pub velocity_assembly_time: Timer,
pub velocity_update_time: Timer,
pub position_assembly_time: Timer,
pub position_resolution_time: Timer,
}
Expand description
Performance counters related to constraints resolution.
Fields
nconstraints: usize
Number of constraints generated.
ncontacts: usize
Number of contacts found.
velocity_resolution_time: Timer
Time spent for the resolution of the constraints (force computation).
velocity_assembly_time: Timer
Time spent for the assembly of all the velocity constraints.
velocity_update_time: Timer
Time spent for the update of the velocity of the bodies.
position_assembly_time: Timer
Time spent for the assembly of all the position constraints.
position_resolution_time: Timer
Time spent for the update of the position of the bodies.
Implementations
impl SolverCounters
impl SolverCounters
pub fn new() -> SolverCounters
pub fn new() -> SolverCounters
Creates a new counter initialized to zero.
pub fn reset(&mut self)
pub fn reset(&mut self)
Reset all the counters to zero.
Trait Implementations
impl Clone for SolverCounters
impl Clone for SolverCounters
fn clone(&self) -> SolverCounters
fn clone(&self) -> SolverCounters
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Default for SolverCounters
impl Default for SolverCounters
fn default() -> SolverCounters
fn default() -> SolverCounters
Returns the “default value” for a type. Read more
impl Display for SolverCounters
impl Display for SolverCounters
impl Copy for SolverCounters
Auto Trait Implementations
impl RefUnwindSafe for SolverCounters
impl Send for SolverCounters
impl Sync for SolverCounters
impl Unpin for SolverCounters
impl UnwindSafe for SolverCounters
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
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) -> U
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_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
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’s vtable from &mut Trait
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The inclusion map: converts
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