pub struct RigidBodyVelocity {
    pub linvel: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
    pub angvel: f32,
}
Expand description

The velocities of this rigid-body.

Fields

linvel: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>

The linear velocity of the rigid-body.

angvel: f32

The angular velocity of the rigid-body.

Implementations

Create a new rigid-body velocity component.

Converts a slice to a rigid-body velocity.

The slice must contain at least 3 elements: the slice[0..2] contains the linear velocity and the slice[2]` contains the angular velocity.

Velocities set to zero.

This velocity seen as a slice.

The linear part is stored first.

This velocity seen as a mutable slice.

The linear part is stored first.

This velocity seen as a vector.

The linear part is stored first.

This velocity seen as a mutable vector.

The linear part is stored first.

Return self rotated by rotation.

The approximate kinetic energy of this rigid-body.

This approximation does not take the rigid-body’s mass and angular inertia into account.

Returns the update velocities after applying the given damping.

The velocity of the given world-space point on this rigid-body.

Integrate the velocities in self to compute obtain new positions when moving from the given inital position init_pos.

Are these velocities exactly equal to zero?

The kinetic energy of this rigid-body.

Applies an impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the linear velocity. This does nothing on non-dynamic bodies.

Applies an angular impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the angular velocity. This does nothing on non-dynamic bodies.

Applies an impulse at the given world-space point of this rigid-body. The impulse is applied right away, changing the linear and/or angular velocities. This does nothing on non-dynamic bodies.

Trait Implementations

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Auto Trait Implementations

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