Struct heron::rapier_plugin::rapier2d::crossbeam::deque::Worker[]

pub struct Worker<T> { /* fields omitted */ }
Expand description

A worker queue.

This is a FIFO or LIFO queue that is owned by a single thread, but other threads may steal tasks from it. Task schedulers typically create a single worker queue per thread.

Examples

A FIFO worker:

use crossbeam_deque::{Steal, Worker};

let w = Worker::new_fifo();
let s = w.stealer();

w.push(1);
w.push(2);
w.push(3);

assert_eq!(s.steal(), Steal::Success(1));
assert_eq!(w.pop(), Some(2));
assert_eq!(w.pop(), Some(3));

A LIFO worker:

use crossbeam_deque::{Steal, Worker};

let w = Worker::new_lifo();
let s = w.stealer();

w.push(1);
w.push(2);
w.push(3);

assert_eq!(s.steal(), Steal::Success(1));
assert_eq!(w.pop(), Some(3));
assert_eq!(w.pop(), Some(2));

Implementations

Creates a FIFO worker queue.

Tasks are pushed and popped from opposite ends.

Examples
use crossbeam_deque::Worker;

let w = Worker::<i32>::new_fifo();

Creates a LIFO worker queue.

Tasks are pushed and popped from the same end.

Examples
use crossbeam_deque::Worker;

let w = Worker::<i32>::new_lifo();

Creates a stealer for this queue.

The returned stealer can be shared among threads and cloned.

Examples
use crossbeam_deque::Worker;

let w = Worker::<i32>::new_lifo();
let s = w.stealer();

Returns true if the queue is empty.

use crossbeam_deque::Worker;

let w = Worker::new_lifo();

assert!(w.is_empty());
w.push(1);
assert!(!w.is_empty());

Returns the number of tasks in the deque.

use crossbeam_deque::Worker;

let w = Worker::new_lifo();

assert_eq!(w.len(), 0);
w.push(1);
assert_eq!(w.len(), 1);
w.push(1);
assert_eq!(w.len(), 2);

Pushes a task into the queue.

Examples
use crossbeam_deque::Worker;

let w = Worker::new_lifo();
w.push(1);
w.push(2);

Pops a task from the queue.

Examples
use crossbeam_deque::Worker;

let w = Worker::new_fifo();
w.push(1);
w.push(2);

assert_eq!(w.pop(), Some(1));
assert_eq!(w.pop(), Some(2));
assert_eq!(w.pop(), None);

Trait Implementations

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Auto Trait Implementations

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