pub struct Chip { /* private fields */ }Expand description
HeroUI Chip root (Chip, upstream .chip).
v3’s ChipRoot renders its children verbatim — an icon, a dot, a
ChipLabel, a trailing element — in the order they are composed, and
auto-wraps plain-text children in the label part. This port makes that
wrap explicit: compose a ChipLabel where v3’s basic usage relies on
it.
Implementations§
Source§impl Chip
impl Chip
pub fn new() -> Self
pub fn variant(self, variant: ChipVariant) -> Self
pub fn color(self, color: Color) -> Self
pub fn size(self, size: Size) -> Self
Sourcepub fn text_size(self, size: impl Into<Pixels>) -> Self
pub fn text_size(self, size: impl Into<Pixels>) -> Self
The label’s font size; unset keeps the size-step’s pair. A 12/14/16 size follows v3’s pairing (16/20/24); other sizes keep the 20px leading.
Sourcepub fn radius(self, radius: impl Into<Pixels>) -> Self
pub fn radius(self, radius: impl Into<Pixels>) -> Self
The corner radius, in place of the size-step’s radius. Not a v3 prop;
the removed v2 radius prop is prohibited and this is a
per-component repository extension.
Sourcepub fn sx(self, style: impl FnOnce(Div) -> Div) -> Self
pub fn sx(self, style: impl FnOnce(Div) -> Div) -> Self
The one slot for caller-owned low-level styling: GPUI’s styling methods
(bg, text_color, w, h, p, rounded, border_color, …)
applied to the chip’s root element after every value the variant, the
color and the active theme chose, so they win.
Trait Implementations§
Source§impl IntoElement for Chip
impl IntoElement for Chip
Source§type Element = ViewElement<Chip>
type Element = ViewElement<Chip>
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Element.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
AnyElement.Source§impl ParentElement for Chip
impl ParentElement for Chip
Source§fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>)
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>)
Source§fn child(self, child: impl IntoElement) -> Selfwhere
Self: Sized,
fn child(self, child: impl IntoElement) -> Selfwhere
Self: Sized,
Source§fn children(self, children: impl IntoIterator<Item = impl IntoElement>) -> Selfwhere
Self: Sized,
fn children(self, children: impl IntoIterator<Item = impl IntoElement>) -> Selfwhere
Self: Sized,
Source§impl RenderOnce for Chip
impl RenderOnce for Chip
Source§fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement
Render::render() method
which takes a mutable reference.Auto Trait Implementations§
impl !RefUnwindSafe for Chip
impl !Send for Chip
impl !Sync for Chip
impl !UnwindSafe for Chip
impl Freeze for Chip
impl Unpin for Chip
impl UnsafeUnpin for Chip
Blanket Implementations§
Source§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
Source§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Source§fn with_animations(
self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animations(
self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Source§fn with_spring<T>(
self,
id: impl Into<ElementId>,
animation: SpringAnimation<T>,
animator: impl FnOnce(Self, <T as SpringTarget>::Output) -> Self + 'static,
) -> SpringAnimationElement<Self>
fn with_spring<T>( self, id: impl Into<ElementId>, animation: SpringAnimation<T>, animator: impl FnOnce(Self, <T as SpringTarget>::Output) -> Self + 'static, ) -> SpringAnimationElement<Self>
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T: ?Sized,
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fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
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condition: bool,
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Source§impl<T> Instrument for T
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Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
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ReadEndian::read_from_little_endian().