pub struct ProgressCircle { /* private fields */ }Expand description
Circular progress ring (ProgressCircle).
Implementations§
Source§impl ProgressCircle
impl ProgressCircle
pub fn new() -> Self
Sourcepub fn id(self, id: impl Into<ElementId>) -> Self
pub fn id(self, id: impl Into<ElementId>) -> Self
Names this ring so it can report role="progressbar". Unnamed rings
produce no AccessKit node — a constant id would fold every instance
into one.
Sourcepub fn value_content(
self,
render: impl Fn(f32, &str, bool) -> AnyElement + 'static,
) -> Self
pub fn value_content( self, render: impl Fn(f32, &str, bool) -> AnyElement + 'static, ) -> Self
ProgressCircle.ValueLabel’s render function — handed percentage
(0-100), valueText, and isIndeterminate.
pub fn value(self, v: f32) -> Self
pub fn min_value(self, v: f32) -> Self
pub fn max_value(self, v: f32) -> Self
Sourcepub fn is_indeterminate(self, v: bool) -> Self
pub fn is_indeterminate(self, v: bool) -> Self
isIndeterminate — spins the arc instead of sweeping to a fraction.
pub fn color(self, c: Color) -> Self
Sourcepub fn size(self, s: Size) -> Self
pub fn size(self, s: Size) -> Self
size — the ring’s diameter: 20 / 28 / 36px for sm / md / lg.
v3 documents the three-step scale, not a pixel value.
Sourcepub fn sx(self, style: impl FnOnce(Div) -> Div) -> Self
pub fn sx(self, style: impl FnOnce(Div) -> Div) -> Self
The one slot for caller-owned low-level styling: GPUI’s styling methods
(bg, text_color, w, h, p, rounded, border_color, …)
applied to the ring’s root element after every value the size and the
active theme chose, so they win.
pub fn show_value_label(self, v: bool) -> Self
Sourcepub fn format_options(self, format: NumberFormat) -> Self
pub fn format_options(self, format: NumberFormat) -> Self
formatOptions — v3 defaults to {style: "percent"}.
Trait Implementations§
Source§impl Default for ProgressCircle
impl Default for ProgressCircle
Source§impl IntoElement for ProgressCircle
impl IntoElement for ProgressCircle
Source§type Element = ViewElement<ProgressCircle>
type Element = ViewElement<ProgressCircle>
The specific type of element into which the implementing type is converted.
Useful for converting other types into elements automatically, like Strings
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Convert self into a type that implements
Element.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Convert self into a dynamically-typed
AnyElement.Source§impl RenderOnce for ProgressCircle
impl RenderOnce for ProgressCircle
Source§fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement
Render this component into an element tree. Note that this method
takes ownership of self, as compared to
Render::render() method
which takes a mutable reference.Auto Trait Implementations§
impl !RefUnwindSafe for ProgressCircle
impl !Send for ProgressCircle
impl !Sync for ProgressCircle
impl !UnwindSafe for ProgressCircle
impl Freeze for ProgressCircle
impl Unpin for ProgressCircle
impl UnsafeUnpin for ProgressCircle
Blanket Implementations§
Source§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
Source§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with an animation
Source§fn with_animations(
self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animations(
self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with a chain of animations
Source§fn with_spring<T>(
self,
id: impl Into<ElementId>,
animation: SpringAnimation<T>,
animator: impl FnOnce(Self, <T as SpringTarget>::Output) -> Self + 'static,
) -> SpringAnimationElement<Self>
fn with_spring<T>( self, id: impl Into<ElementId>, animation: SpringAnimation<T>, animator: impl FnOnce(Self, <T as SpringTarget>::Output) -> Self + 'static, ) -> SpringAnimationElement<Self>
Renders this component or element at the value produced by a spring. Read more
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> FluentBuilder for Twhere
T: IntoElement,
impl<T> FluentBuilder for Twhere
T: IntoElement,
Source§fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
Imperatively modify self with the given closure.
Source§fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().