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TracerState

Struct TracerState 

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pub struct TracerState {
    pub nodes: RwLock<IndexMap<NodeId, Arc<NodeState>>>,
    pub config: Arc<TracerConfig>,
}
Expand description

State shared across all connections

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§nodes: RwLock<IndexMap<NodeId, Arc<NodeState>>>

All currently-connected nodes, keyed by NodeId

§config: Arc<TracerConfig>

The loaded configuration

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impl TracerState

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pub fn new(config: Arc<TracerConfig>) -> Self

Create a new empty tracer state

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pub async fn register(&self, id: NodeId, name: String) -> Arc<NodeState>

Register a node; returns the new NodeState.

name is the display name (from NodeInfo.niName). Pass the same value as id when no name has been resolved yet.

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pub async fn deregister(&self, id: &NodeId)

Remove a node by ID

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pub async fn node_list(&self) -> Vec<(String, NodeSlug)>

Get a snapshot of connected nodes as (name, slug) pairs.

name is the human-friendly display name (from NodeInfo.niName); slug is the URL-safe Prometheus route segment derived from it.

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pub async fn find_by_slug(&self, slug: &str) -> Option<Arc<NodeState>>

Look up a node by slug

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pub async fn all_nodes(&self) -> Vec<Arc<NodeState>>

Return all currently-connected nodes

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