Enum State

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pub enum State {
    Null,
    Boolean(bool),
    Integer(u64),
    Signed(i64),
    Float(f64),
    String(String),
    Array(Vec<State>),
    Object(HashMap<String, State>),
}

Variants§

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Null

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Boolean(bool)

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Integer(u64)

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Signed(i64)

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Float(f64)

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String(String)

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Array(Vec<State>)

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Object(HashMap<String, State>)

Implementations§

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impl State

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pub fn is_null(&self) -> bool

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pub fn as_bool(&self) -> bool

Extracts the boolean value if it is a boolean.

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pub fn as_integer(&self) -> u64

Extracts the integer value if it is an integer.

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pub fn as_signed_integer(&self) -> i64

Extracts the signed integer value if it is an integer.

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pub fn as_float(&self) -> f64

Extracts the float value if it is a float.

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pub fn as_string(&self) -> String

Extracts the string of this value if it is a string.

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pub fn as_str(&self) -> &str

Extracts the &str of this value if it is a string.

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pub fn as_array(&self) -> Vec<State>

Extracts the array value if it is an array.

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pub fn as_object(&self) -> HashMap<String, State>

Extracts the hashmap value if it is a hashmap.

Trait Implementations§

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impl Clone for State

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fn clone(&self) -> State

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for State

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for State

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fn default() -> State

Returns the “default value” for a type. Read more
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impl Display for State

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Clone + Into<State>> From<&[T]> for State

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fn from(f: &[T]) -> Self

Convert a slice to State::Array.

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impl From<String> for State

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fn from(val: String) -> State

Converts to this type from the input type.
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impl<T: Into<State>> From<Vec<T>> for State

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fn from(f: Vec<T>) -> Self

Convert a Vec to State::Array.

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impl From<bool> for State

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fn from(val: bool) -> State

Converts to this type from the input type.
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impl From<f32> for State

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fn from(val: f32) -> State

Converts to this type from the input type.
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impl From<f64> for State

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fn from(val: f64) -> State

Converts to this type from the input type.
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impl From<i16> for State

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fn from(val: i16) -> State

Converts to this type from the input type.
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impl From<i32> for State

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fn from(val: i32) -> State

Converts to this type from the input type.
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impl From<i64> for State

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fn from(val: i64) -> State

Converts to this type from the input type.
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impl From<i8> for State

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fn from(val: i8) -> State

Converts to this type from the input type.
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impl From<u16> for State

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fn from(val: u16) -> State

Converts to this type from the input type.
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impl From<u32> for State

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fn from(val: u32) -> State

Converts to this type from the input type.
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impl From<u64> for State

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fn from(val: u64) -> State

Converts to this type from the input type.
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impl From<u8> for State

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fn from(val: u8) -> State

Converts to this type from the input type.
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impl<T: Into<State>> FromIterator<T> for State

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fn from_iter<I: IntoIterator<Item = T>>(iter: I) -> Self

Create a State::Array by collecting an iterator of array elements.

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impl PartialEq for State

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fn eq(&self, other: &State) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for State

Auto Trait Implementations§

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impl Freeze for State

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impl RefUnwindSafe for State

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impl Send for State

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impl Sync for State

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impl Unpin for State

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impl UnwindSafe for State

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.