pub enum State {
Null,
Boolean(bool),
Integer(u64),
Signed(i64),
Float(f64),
String(String),
Array(Vec<State>),
Object(HashMap<String, State>),
}
Variants§
Null
Boolean(bool)
Integer(u64)
Signed(i64)
Float(f64)
String(String)
Array(Vec<State>)
Object(HashMap<String, State>)
Implementations§
Trait Implementations§
Source§impl<T: Into<State>> FromIterator<T> for State
impl<T: Into<State>> FromIterator<T> for State
Source§fn from_iter<I: IntoIterator<Item = T>>(iter: I) -> Self
fn from_iter<I: IntoIterator<Item = T>>(iter: I) -> Self
Create a State::Array
by collecting an iterator of array elements.
impl StructuralPartialEq for State
Auto Trait Implementations§
impl Freeze for State
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more