pub struct PlayerQueueChanged {
pub player_id: PlayerId,
}Fields§
§player_id: PlayerIdTrait Implementations§
Source§impl Clone for PlayerQueueChanged
impl Clone for PlayerQueueChanged
Source§fn clone(&self) -> PlayerQueueChanged
fn clone(&self) -> PlayerQueueChanged
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerQueueChanged
impl Debug for PlayerQueueChanged
Source§impl<'de> Deserialize<'de> for PlayerQueueChanged
impl<'de> Deserialize<'de> for PlayerQueueChanged
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for PlayerQueueChanged
Auto Trait Implementations§
impl Freeze for PlayerQueueChanged
impl RefUnwindSafe for PlayerQueueChanged
impl Send for PlayerQueueChanged
impl Sync for PlayerQueueChanged
impl Unpin for PlayerQueueChanged
impl UnwindSafe for PlayerQueueChanged
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more