pub struct PlayerNowPlayingProgress {
pub player_id: PlayerId,
pub elapsed: Duration,
pub duration: Duration,
}Fields§
§player_id: PlayerId§elapsed: Duration§duration: DurationTrait Implementations§
Source§impl Clone for PlayerNowPlayingProgress
impl Clone for PlayerNowPlayingProgress
Source§fn clone(&self) -> PlayerNowPlayingProgress
fn clone(&self) -> PlayerNowPlayingProgress
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerNowPlayingProgress
impl Debug for PlayerNowPlayingProgress
Source§impl<'de> Deserialize<'de> for PlayerNowPlayingProgress
impl<'de> Deserialize<'de> for PlayerNowPlayingProgress
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for PlayerNowPlayingProgress
Auto Trait Implementations§
impl Freeze for PlayerNowPlayingProgress
impl RefUnwindSafe for PlayerNowPlayingProgress
impl Send for PlayerNowPlayingProgress
impl Sync for PlayerNowPlayingProgress
impl Unpin for PlayerNowPlayingProgress
impl UnwindSafe for PlayerNowPlayingProgress
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more