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GridModelState

Struct GridModelState 

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pub struct GridModelState<M: GridModel> { /* private fields */ }
Expand description

Engine wrapper that implements SimState for any GridModel.

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impl<M: GridModel> GridModelState<M>

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pub fn from_params(params: &[ParamValue]) -> Self

Builds a state from the full parameter list, with its RNG starting from GRID_INIT_SEED.

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pub fn from_params_seeded(params: &[ParamValue], seed: Option<u64>) -> Self

Builds a state whose RNG starts from seed, or GRID_INIT_SEED when it is None.

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pub fn from_cells(params: &[ParamValue], cells: &[u8]) -> Option<Self>

Builds a state whose grid holds cells, with the default seeds.

Returns None unless cells is exactly the length params implies.

Trait Implementations§

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impl<M: GridModel> Debug for GridModelState<M>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<M: GridModel> SimState for GridModelState<M>

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fn step(&mut self)

Advances the state by one tick.
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fn tick(&self) -> u64

Number of ticks stepped so far.
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fn grid_view(&self) -> Option<GridView<'_>>

Returns the grid layer to draw, if the state has one. Read more
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fn stats(&self) -> Vec<StatEntry>

Returns the current statistics, one entry per declared series.
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fn set_param(&mut self, index: usize, value: &ParamValue) -> bool

Sets parameter index to value, and returns whether the state accepted the edit. Read more
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fn act(&mut self, index: usize) -> bool

Runs the model’s action at index, between ticks, and returns whether it ran. Read more
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fn population(&self) -> u64

Size of the population: its cells, its agents or its live nodes.
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fn heap_bytes(&self) -> usize

Approximate size in bytes of the memory this state owns, on the host for a CPU state and on the device for a GPU state.
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fn parallel_jobs(&self) -> Option<usize>

Number of jobs that one step splits into. None if a backend has no such split.
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fn point_view(&self) -> Option<PointView<'_>>

Returns the agents to draw, if the state has any.
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fn edge_view(&self) -> Option<EdgeView<'_>>

Returns the edges to draw between the positions from SimState::point_view.
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fn prepare_view(&mut self)

Prepares the views before a snapshot is built. Read more
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fn set_layout(&mut self, _on: bool, _budget_ms: f32) -> bool

Turns the layout on or off, with a time budget per publish in milliseconds. Read more
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fn relax_layout(&mut self)

Runs the layout for one time budget, if it is on. Read more

Auto Trait Implementations§

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impl<M> Freeze for GridModelState<M>
where CaField<M>: Freeze,

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impl<M> RefUnwindSafe for GridModelState<M>

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impl<M> Send for GridModelState<M>
where CaField<M>: Send,

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impl<M> Sync for GridModelState<M>
where CaField<M>: Sync,

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impl<M> Unpin for GridModelState<M>
where CaField<M>: Unpin,

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impl<M> UnsafeUnpin for GridModelState<M>
where CaField<M>: UnsafeUnpin,

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impl<M> UnwindSafe for GridModelState<M>
where CaField<M>: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,

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impl<T> WasmNotSync for T
where T: Sync,