pub struct RequiredStateRef {
pub op_id: u64,
pub state: StateId,
}Expand description
State the apply inverse/replay must load, tagged with the owning op id.
Fields§
§op_id: u64§state: StateIdTrait Implementations§
Source§impl Clone for RequiredStateRef
impl Clone for RequiredStateRef
Source§fn clone(&self) -> RequiredStateRef
fn clone(&self) -> RequiredStateRef
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RequiredStateRef
impl Debug for RequiredStateRef
impl Eq for RequiredStateRef
Source§impl PartialEq for RequiredStateRef
impl PartialEq for RequiredStateRef
impl StructuralPartialEq for RequiredStateRef
Auto Trait Implementations§
impl Freeze for RequiredStateRef
impl RefUnwindSafe for RequiredStateRef
impl Send for RequiredStateRef
impl Sync for RequiredStateRef
impl Unpin for RequiredStateRef
impl UnsafeUnpin for RequiredStateRef
impl UnwindSafe for RequiredStateRef
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more