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SpawnConfig

Struct SpawnConfig 

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pub struct SpawnConfig {
    pub max_spawned_agents: u32,
    pub tool_allowlist: Vec<String>,
    pub max_turns: usize,
    pub max_tokens: u32,
    pub max_total_tokens: u64,
}
Expand description

Configuration for dynamic agent spawning via spawn_agent.

Controls security boundaries: which tools spawned agents may use, how many can be created, and their token budgets.

Defined in core types so the agent core can reference it without pulling in the umbrella’s full config module. Re-exported from heartbit::config.

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§max_spawned_agents: u32

Maximum number of agents that can be spawned per orchestrator run.

§tool_allowlist: Vec<String>

Allowlist of tool names that spawned agents may use. Only builtin tools from this list are available; unknown names are rejected at build time.

§max_turns: usize

Maximum turns per spawned agent.

§max_tokens: u32

Maximum tokens per LLM call for spawned agents.

§max_total_tokens: u64

Cumulative token budget across ALL spawned agents in a single run.

Trait Implementations§

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impl Clone for SpawnConfig

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fn clone(&self) -> SpawnConfig

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpawnConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for SpawnConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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