pub struct Gui<Message: Clone> { /* private fields */ }
Implementations§
Source§impl<Message: Clone> Gui<Message>
impl<Message: Clone> Gui<Message>
pub fn new(context: &Context) -> Self
pub fn try_recv(&mut self) -> Option<Message>
pub fn resize(&mut self, aspect_ratio: f32)
pub fn draw(&self, context: &mut Context)
pub fn click(&mut self, pos: Point)
pub fn update_sprite(&mut self, context: &mut Context, id: Id, sprite: Sprite)
pub fn add_layout( &mut self, anchor: Anchor, direction: Direction, children: Vec<Id>, ) -> Id
Trait Implementations§
Auto Trait Implementations§
impl<Message> Freeze for Gui<Message>
impl<Message> !RefUnwindSafe for Gui<Message>
impl<Message> !Send for Gui<Message>
impl<Message> !Sync for Gui<Message>
impl<Message> Unpin for Gui<Message>where
Message: Unpin,
impl<Message> !UnwindSafe for Gui<Message>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)