Struct InputController

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pub struct InputController { /* private fields */ }

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impl InputController

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pub fn new() -> Self

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pub fn register<D>(&mut self, device: D)
where D: InputDevice + 'static,

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pub fn unregister(&mut self, name: &str) -> Option<Box<dyn InputDevice>>

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pub fn device(&self, id: &str) -> Option<&dyn InputDevice>

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pub fn as_device<T>(&self, id: &str) -> Option<&T>
where T: InputDevice,

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pub fn map_axis(&mut self, name_from: &str, device: &str, name_to: &str)

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pub fn unmap_axis(&mut self, name: &str)

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pub fn map_trigger(&mut self, name_from: &str, device: &str, name_to: &str)

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pub fn unmap_trigger(&mut self, name: &str)

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pub fn axis(&self, name: &str) -> Option<Scalar>

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pub fn axis_or_default(&self, name: &str) -> Scalar

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pub fn set_axis(&mut self, name: &str, value: Scalar)

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pub fn trigger(&self, name: &str) -> Option<TriggerState>

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pub fn trigger_or_default(&self, name: &str) -> TriggerState

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pub fn set_trigger(&mut self, name: &str, value: TriggerState)

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pub fn process(&mut self)

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impl Default for InputController

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fn default() -> InputController

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: Any,

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where U: From<T>,

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where T: Default,

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Calls try_default and panics on an error case.
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