pub struct AssetsSystem;Trait Implementations§
Source§impl<'s> System<'s> for AssetsSystem
impl<'s> System<'s> for AssetsSystem
Source§type SystemData = Option<Write<'s, AssetsDatabase>>
type SystemData = Option<Write<'s, AssetsDatabase>>
The resource bundle required to execute this system. Read more
Source§fn run(&mut self, data: Self::SystemData)
fn run(&mut self, data: Self::SystemData)
Executes the system with the required system
data.
Source§fn running_time(&self) -> RunningTime
fn running_time(&self) -> RunningTime
Returns a hint how long the system needs for running.
This is used to optimize the way they’re executed (might
allow more parallelization). Read more
Source§fn accessor<'b>(&'b self) -> AccessorCow<'a, 'b, Self>
fn accessor<'b>(&'b self) -> AccessorCow<'a, 'b, Self>
Return the accessor from the
SystemData.Auto Trait Implementations§
impl Freeze for AssetsSystem
impl RefUnwindSafe for AssetsSystem
impl Send for AssetsSystem
impl Sync for AssetsSystem
impl Unpin for AssetsSystem
impl UnwindSafe for AssetsSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more