Trait MeshSession
Source pub trait MeshSession: Send + Sync {
// Required methods
fn is_ready(&self) -> bool;
fn is_connected(&self) -> bool;
fn htl_config(&self) -> PeerHTLConfig;
fn request<'life0, 'life1, 'async_trait>(
&'life0 self,
hash_hex: &'life1 str,
timeout: Duration,
) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn query_nostr_events<'life0, 'async_trait>(
&'life0 self,
filters: Vec<Filter>,
timeout: Duration,
) -> Pin<Box<dyn Future<Output = Result<Vec<Event>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn send_mesh_frame_text<'life0, 'life1, 'async_trait>(
&'life0 self,
frame: &'life1 MeshNostrFrame,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn close<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
// Provided method
fn transport_debug_state(&self) -> Option<String> { ... }
}