pub struct MeshPeerEntry<P> {
pub peer_id: PeerId,
pub direction: PeerDirection,
pub state: ConnectionState,
pub last_seen: Instant,
pub peer: Option<P>,
pub pool: PeerPool,
pub transport: PeerTransport,
pub signal_paths: BTreeSet<PeerSignalPath>,
pub bytes_sent: u64,
pub bytes_received: u64,
}Expand description
Shared peer entry for transport-backed runtime peers.
Fields§
§peer_id: PeerId§direction: PeerDirection§state: ConnectionState§last_seen: Instant§peer: Option<P>§pool: PeerPool§transport: PeerTransport§signal_paths: BTreeSet<PeerSignalPath>§bytes_sent: u64§bytes_received: u64Auto Trait Implementations§
impl<P> Freeze for MeshPeerEntry<P>where
P: Freeze,
impl<P> RefUnwindSafe for MeshPeerEntry<P>where
P: RefUnwindSafe,
impl<P> Send for MeshPeerEntry<P>where
P: Send,
impl<P> Sync for MeshPeerEntry<P>where
P: Sync,
impl<P> Unpin for MeshPeerEntry<P>where
P: Unpin,
impl<P> UnsafeUnpin for MeshPeerEntry<P>where
P: UnsafeUnpin,
impl<P> UnwindSafe for MeshPeerEntry<P>where
P: UnwindSafe,
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